Paul said:I'd go so far as to say that Mario 64 looks better than any playstation game ever released on a technical level...
Omega Boost
This game was the best looking PSONE game period, running at 60fps. Running off the GT2 engine, I hope they make one for PSP or PS3.
function said:OICAspork said:Then the gamecube compared to the PS2 and Dreamcast...
The DC is nearly three years older than the GC! It'd be fairer to compare the N64 to DC as the age gap is less, in which case the N64 gets a complete kicking on every level (with the DC costing a lot less on it's release in the US and Europe despite also featuring a modem and optical media).
The GC is nearly 18 months newer than the PS2, and in many ways fails to outperform or even match it. I'm sure I read a comment by Tomonobu Itagaki that the PS2 and GC were about as powerful as one another.
There's a lot more I'd like to say on all this, but I don't have time right now. Suffice to say, when a Nintendo machine is more powerful than it's competition it's always come along 18 months to 2 years after the competiton in question, and hasn't (IMO) featured the performance improvement you should be expecting to see given all the extra time. Anything that comes along 2 years after a Nintendo machine normally smokes it.
function said:Megadrive1988 said:mind you, the Gamecube and Xbox launched at the same time, Gamecube can hold its own against the more powerful but less efficent Xbox
How much less efficient than the GC is the Xbox, and how do you calculate that?
IMO, The GC can "hold it's own" against the Xbox in the same way the DC could hold it's own against the PS2. It's clearly not as powerful, but the gap isn't big enough to stop well made games from competing in the market place. That said, Id were quick enough to write the GC off as a destination for Doom 3, so not so much holding it's own going on in that particular instance.
With the 18 or so months to an Xmas 2005 launch, plus what's already gone, I don't see why MS couldn't have a good launch lineup. As good anything that's gone before anyway. How long did DC, PS2 and GC developers have? And how long do people think N5 and PS3 developers will have for launch titles, on what are likely to be less friendly platforms?
And if Nintendo did end up with a more poweful machine (which would be very suprising considering their history and current PR spinnage), surely that'd mean it ended up with worse games, right? Because developers spend too much time on graphics while totally ignoring gameplay, and this crazy push for advanced technology is alienating gamers ...
Qroach said:Well, perhaps you don't own the best PSone games or something, but the N64 had texture filtering and a few other graphical enhancements going for it, but would never win against the PSX in a poly pushing contest.
Ok, pit any genre on the PSX versus the same genere on the n64 and see which one wins...
QRoach, officialy Nintendo didn't want to use CDs because of the long loading times
cybamerc said:> Wasn't Halo developed in around a year?
No. That's just the BS you hear from xbox fanboys as if the previous 4 years of development don't matter.
thop said:QRoach, officialy Nintendo didn't want to use CDs because of the long loading times
GwymWeepa said:The ps2 had 16 pixel pipelines, only now is that being matched by videocards, its video memory badwidth was over 40GB/s, which has yet to be matched...but what does that give you? Sub-gamecube looking graphics...I don't know wtf they did with the thing internally, on paper ps2 was going to be a monster lol.
no bloddy way, as I said before it had some nicne graphical features, making it more capable thatn the PSX, but hardly any of those capabailties were all that visible. PSX could push far more polygons than the gamecube, not only that it's games had better framerates for what was drawn...
...how did you come to this conclusion?
N64 was more powerful than PSX but it was also crippled by its cartridge format.
Gamecube probably is more efficient than the Xbox yet that is arguable as well. Devs can do what they want with Xbox memory whereas the Gamecube is a little more restrictive.
Yeah I know you didn't say they lied and made up quotes. I was just saying that unless they've lied and made up these quotes then wether they normally have a clue or not isn't so important.
I assume you mean N64 not GameCube In past threads here I seem to remember a dev (was it ERP?) saying that in reality the N64 could put out the same, if not more, polys then PSX. Especially when a dev used Turbo3D ucode. PSX also lacked perspective correction (something N64 had). Which meant it needed to pump out many more polygons just to stop poly wapring. Also this is only geometric detial we're talking about, N64 had better effects.
On-chip ram to hold Z and Frame buffers to save main memory bandwidth. Very low latency embedded/system ram. 8 layer single pass multi-texturing. Lighting and pixel effects done in parrallel ect ect.
Its well known, for instance, that while GC starts off with a much lower peak polygon power then XBox it can get closer to closer as more textures and effects are added.
It was clearly designed to be as cheap as possible by going the route or efficiency over raw power.
cybamerc said:london-boy:
No. That's just the BS you hear from xbox fanboys as if the previous 4 years of development don't matter.
Sorry I realy don't catch your point there... what are you trying to say?
As I mentioned in my last post, both PSX and n64 had so littlememory for textures tha tit usually came down to hwo many poly's you could draw.
so this proves it's more cost efficeint, but nothing there implies it's more effecient hardware.
Um, well known? I've never seen anyone state anything like that. There isn't a whole lot of features gamecube can do that aren't supported or can be performed on xbox.
I agree that it is likely that PS3 will be the most powerful console next generation...Paul said:I can't wait for Revolution.
I can also see Revolution being more powerful than the Xbox2, though I expect PS3 to be more powerful than both, but how much more remains to be seen.
how much more "powerful" can Revolution or Xbox Next be than GameCube or Xbox, respectively? ..
20x ? ... 30x ? ...... maybe 50x ?
now, most people don't expect Sony to be able to deliver on their initial target of 1000x the "power" of the PS2 .... but lets say Sony only manages to make the PS3 say, 200x the "power" of the PS2 ... 1/5 the "power" that they were originally targeting.............
even if Revolution or Xbox Next were 50x more "powerful" than GameCube or Xbox, respectively.. Revolution and Xbox Next would still be substantially weaker than the PS3 ..... only if GameCube / Xbox were currently around 4x more "powerful" than the PS2, would a 50x "power" increase lead to all 3 next gen. consoles performing roughly similarly, as the PS2, GameCube and Xbox arguably do in the current generation
When you first posted about the article you said IGN usually don't have a clue. I was just saying that they have quotes from developers on there info. So they don't really need to have a clue, only the quoted developers do. Or was that comment aimed at the 'Revolution could be more powerful then XBox2' bit of the article more then anything the developers said?
Geometry level was important, but not everything. Partical effects and filtering were also important.
What exactly do you mean when you say efficient then?
I was just pointing out that GC seems to get a lot closer to its peak polygon numbers then XBox. Because adding effects seems to hurt polygon performance less then on XBox.