If anyone remembers the thread about shape, it was going to bring incredible in game audio to the xb1
with a chip that was between 2x and an order of magnitude more powerful than the EMU20K1 (x-fi dsp) depending to who you listened to.
We would be getting proper sound modeling with things like wave tracing being possible.
So now that some of you have an xb1 how is the audio ? are the sounds correctly positioned in 3d space is the environment properly modeled geometry and level materials ?
A little test, find a large room fire a gun then also fire the gun in a much smaller room, any difference in the gunshot ?
Also try and find 2 similar sized rooms one carpeted and wallpapered the other with a tiled floor and walls if possible (like a bathroom) and fire the gun. Is the sound of the gunshot different, are the room materials affecting the sound ?
with a chip that was between 2x and an order of magnitude more powerful than the EMU20K1 (x-fi dsp) depending to who you listened to.
We would be getting proper sound modeling with things like wave tracing being possible.
So now that some of you have an xb1 how is the audio ? are the sounds correctly positioned in 3d space is the environment properly modeled geometry and level materials ?
A little test, find a large room fire a gun then also fire the gun in a much smaller room, any difference in the gunshot ?
Also try and find 2 similar sized rooms one carpeted and wallpapered the other with a tiled floor and walls if possible (like a bathroom) and fire the gun. Is the sound of the gunshot different, are the room materials affecting the sound ?