Mr. Travis
Newcomer
taken on a 9500 Pro slightly above this platform I made...
as you can see Far Cry has an issue rendering AF on per pixel shaded surfaces (the sand is using a specular shading here)
this happens on every card and is to do with Far Cry's rendering process... it would have nothing to do with the video card drivers whatsoever and the so-called "shimmering" in the video is not what really traditional shimmering it is this process as it cuts in...
So once again, please know how the engine you are using to make comparisons works... everyone in the know says the IQ is equivalent on the cards and they tested in light of these so called issues very carefully...
edit: just for further reference the particular issue is regular bump mapping (not normal) with per pixel lighting and AF applied... I think other games have an issue doing that as well