tEd said:
what you consider more solid games?
As I said earlier, UT2003 seems a good place to start. It's not ancient, but it's widely popular and has gotten a lot of attention from the IHV's. Perhaps a good Q3-based engine as well to take a look at how OGL/D3D may compare. In time, it might also show if there are optimizations not just in a "general" case looking at scenes, but with individual games taken into account.
FarCry gets a lot of attention as one of the better-looking games to come out, and while it's good to examine I don't think it makes a good ground state. It has other issues interacting with ATi's and nVidia's drivers right now, so it's hard to tell which results might come from the algorithm alone, and what might be a side-issue.
Max Payne 2 is a good start, though. Though I'm sure people would also be much happier knowing what driver tweaking you used so they can verify and validate the findings on their own.
But more games, more info (FPS comparisons), and more situations are the only way to sort things out properly. I'm not a big fan of over-analyzing one circumstance--and of course everyone likes a diversity of control factors as well, so the testing doesn't feel boxed in.