Both are friendly, but the PS3 may actually be friendlier, reports one of out PS2 and Xbox 360 development sources, who wished to remain anonymous. People are finding that the [xbox] 360 has some... bottlenecks. - November 2005 issue PSM
Some of us are here because of the technical expertise that many of the members have to offer. This post is not here to incite anyone, however, if it does then feel free to respond with an informed and civil technical response. No need to throw out offensive knee-jerk responses. If I wanted that I could visit just about every other console forum on the web.ralexand said:So what's this bottleneck between the frontside bus and the edram unit?
Many of us are in here just biting on any news regarding the differences and capabilities of the next-gen consoles. If the latest news is pro-PS3, great. If it’s Pro-X360 then great as well. This last tidbit just happened to be PS3, and most of us know that there may be nothing to it. Fine. Some posters are even going way out of their way to be inoffensive by buffering their comments with "take this with a grain of salt", to the extent that I believe we are the first 100 Google results for the phrase. So there is no need to get riled up and post useless statements like, "More PS3/X360 fanpunk fodder". If your emotional connection to a specific console leads to uncontrollable outbursts then please avoid these threads. There are even forums that are better suited for that type of behavior.
So without further ado, can we discuss these possible programming bottlenecks in the X360 and feel free to touch on possible PS3 bottlenecks as well. (Would love to hear from DeanoC on any nagging PS3 bottlenecks he has encountered.)
Again my understanding/belief is that the X360 is much easier to program for, but is it possible that it may be easier when programming in single core on each console, but multi core might be easier on PS3. Just an ignorant's query tossed out here for discussion which is to be taken with a grain...
-aldo