Lee, however, feels that the Xbox 360's custom triple-core PowerPC-based design is better suited to provide "cool stuff" such as the Xbox 360 Guide.
In addition, he speculates that porting games between the two next-gen behemoths will be difficult for developers. According to Lee, the X360 has more "general purpose processing power" that is more easily reallocated, because the X360's CPU cores have equal access to all of the console's memory. Sony's PS3 cell has an asymmetric nature that could, according to Lee, lead to "situations where the game has too little of one type of processing power and too much of another."
Lee warns that games will suffer because "you'll never see a PS3 title with more than 256 MB of textures at any given time, due to the split graphics and system memory banks." The X360 offers 512 MB of unified memory, which Lee says "gives developers much more flexibility in how they allocate memory for various resources."