By the way, is anyone else bothered by the dithering on the shadows? Particularly on faces and other flesh, it is pretty noticeable to me, no matter if shadows are low or ultra quality. Disabling SSAO also doesn't help here.
Ubersampling should help with the dithered shadows right?
BTW these screens are taken using Steam so they are a bit blurred by JPEG compession. In game it takes your breath!
the second shot is far too unrealistic, the env mappimg on the armour is all wrong
While I still think the game needed a few more months in the oven, it's starting to really gel with me. I'm certainly loving the graphics, and I'm slowly getting the hang of combat. I am, however, a total idiot, I assumed that the push/stun sign is the only one available since the other trees were locked out until 7th level, so I never tried changing signs. Sigh. Would've made that monastery fight against the 6 enemies a lot easier.
While I still think the game needed a few more months in the oven, it's starting to really gel with me. I'm certainly loving the graphics, and I'm slowly getting the hang of combat. I am, however, a total idiot, I assumed that the push/stun sign is the only one available since the other trees were locked out until 7th level, so I never tried changing signs. Sigh. Would've made that monastery fight against the 6 enemies a lot easier.