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http://www.neoseeker.com/news/16447-the-witcher-2-readme-reveals-uber-sampling-mode-more-options/CD Projekt's RPG The Witcher 2 is set to launch in a matter of days, but already those who pre-ordered the game on Steam can now take a peek at the game's readme. Doing so reveals a very long list of graphics options, one of which in particular stands out: "Uber sampling."
As you'd expect, it's a high end option: "The whole scene is rendered multiple times to give best possible texture and object details and antialiasing (better than antialias and anisotropy even on highest settings)." The developer says this is intended only for those with both the best possible CPU and GPU available now (X4 980 / i7 980X and 6990 / 590).
Aside from that, count on options for textures, shadows, lighting, LOD, bloom, anti-aliasing, blur, depth of field, "vignette" (a strictly aesthetic effect), rain, SSAO, motion blur, animation, decals, and vertical sync. Keep in mind, this is just the short version.
A few of the above options are noted to be quite demanding as well, though not much compared to uber sampling.
Test systems (@1080p):
C2D E6750 (2 cores, 2.6Ghz) + 4870 = low end system
X4 955 (4 cores, 3.2Ghz) + 6580 = mid range system
i7 2600k (4 cores, 3.4Ghz) + GTX 570 = high end system
Results:
C2D E6750 + 4870 = Play on low, or reduce to 720p on medium
X4 955 + 6850 = no difficulty @ High, Ultra a bit jerkier.
i7 2600k + GTX 570 = completely smooth @ Ultra, beyond all doubt
??? + 6970 = completely smooth @ Ultra, beyond all doubt
And three years from now PC Gamers will be screaming over how the Witcher 3 is a console-only release.
And it was cracked and released by Skidrow an hour ago.
No deeplinking, but I found the benches anyway. Why did they test in DX9 mode?