I'm kind of impressed. Especially since it appears that MS has again decided to take OpenGL seriously, at least a little bit. What i can't believe is that it looks like they are finally updating WGL.... 1.2 support... get out of here
Humus said:And by 2010 when we're at GL 3.0
DaveBaumann said:Humus said:And by 2010 when we're at GL 3.0
Don't count your chickens just yet - we're not at 2.0 yet!
991060 said:http://download.microsoft.com/download/1/8/f/18f8cee2-0b64-41f2-893d-a6f2295b40c8/TW04079_WINHEC2004.ppt
http://download.microsoft.com/downl...41f2-893d-a6f2295b40c8/DW04018_WINHEC2004.ppt
Just found these 2 very interesting slides, hope you guys enjoy it.
Clootie said:It will if IHV have not provided OpenGL ICD in their driver. Or if you are using drivers shipped with OS (these do not contain ICD). Nothing changed in that respect to WinXP here.
Where do you get this from?ET said:One interesting thing I noted is the loss of performance for fixed function on the GeForceFX cards, since fixed function will be implemented by shaders.
Uh... lemme put it this way...: "Where did you get THAT from?!"Chalnoth said:The high fixed-function performance is likely due not to special hardware, but rather due to highly-optimized shaders.
Chalnoth said:Where do you get this from?ET said:One interesting thing I noted is the loss of performance for fixed function on the GeForceFX cards, since fixed function will be implemented by shaders.
The high fixed-function performance is likely due not to special hardware, but rather due to highly-optimized shaders.
That's true, but beside the point, which is : Since when do FXes emulate fixed function code in shaders?Chalnoth said:Since it appears that will be done at the API level, I suppose it could well lower performance even without special hardware, as it may not be possible to always detect when a "fixed function shader" is being executed.
Chalnoth said:Well, they kinda had to, considering the unified driver architecture that nVidia uses. Part of this unified driver architecture resides on the GPU, and should allow, say, a GeForce 6800 Ultra to operate using TNT drivers.
Isn't the "unification" done backwards only? Last time I checked (GF4 era) you DID need driver support to run a given card.Chalnoth said:...should allow, say, a GeForce 6800 Ultra to operate using TNT drivers.
Zeross,
It essentially uses the same computational resources, but fixed-function does not use a stored program model on GeForce hardware.
Thanks -
Cass