using predicated tiling with MSAA = 5% perf hit
Wo PT with MSAA = 40-45% perf hit
using PT = + 30-35% framerate
so if PGR3 has framerate between 35-45 fps, using PT this become near 45-59 fps
BUT developer can choose to use the extra framerate in other ways, example:
PGR3 wo pt @ 35-45 fps
has two options:
a) PGR3 + pt @ [45-59] fps
b) PGR3 + pt + new effect bandwidh eater @ 35-45 fps
so if dev choose 30 fps, the use of predicated tiling can permit a better IQ, more effects, etc
or the devs can choose to go with same IQ but more fps
Wo PT with MSAA = 40-45% perf hit
using PT = + 30-35% framerate
so if PGR3 has framerate between 35-45 fps, using PT this become near 45-59 fps
BUT developer can choose to use the extra framerate in other ways, example:
PGR3 wo pt @ 35-45 fps
has two options:
a) PGR3 + pt @ [45-59] fps
b) PGR3 + pt + new effect bandwidh eater @ 35-45 fps
so if dev choose 30 fps, the use of predicated tiling can permit a better IQ, more effects, etc
or the devs can choose to go with same IQ but more fps