Will tiling in 360 allow reaching 60 fps performance ?

I doubt there is any useful average, the codebase I'm currently working on is about 2 million lines with another 2 million plus in tools.

But it's big, certainly the largest game codebase I've ever worked on, 1/2 a million is probably closer to the average, but it is largely dependant on complexity, fighters and racers are going to be a lot simpler than say a final fantasy or a GTA.
 
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