Squeak's post:
Squeak said:
And why is that?
You don't seem to realise that the VRAM on the GS plays quite a different role than the VRAM in DC. It's meant to be used as a temporary buffer for textures and frames, not a temporary geometry and permanent texture storage like on DC.
DC can allocate, at best, around 5Mb for textures, while PS2 has around 20Mb of bandwidth @ 60fps to share between textures and geometry.
Look at GC, only 1Mb for textures! And worse still, NV2a, which is rumoured to only, have 128Kb of texture cache!!.
Akumajou's reply:
Akumajou said:
So basically you are saying that the GS is a much better idea technologically speaking than GC and NV2A?, even though those other GPUs work completely different from ideals established in PS2 EE+GS.
I'm still wondering how you got to that conclusion after reading Squeak's post, really. Where did he imply that the GS is a much better idea? Am I missing something? I thought that Squeak's point was to prove that all the systems work differently, and you can't just compare a few numbers here and there and get the whole picture.
Akumajou said:
It also lacks enough memory bandwidth and hardly enough memory storage for game execution code as well as high resolution textures that could have been implemented if Sony would have been fully aware of squashing DC and any other console that could have shipped a year later in terms of technology.
"Squashing any other console that could have shipped a year later in terms of technology"?
Look, there seems to be a problem here. You're accusing a company of not providing hardware technologically more advanced than what the competition could release 18 months later after they knew exactly what was inside the PS2.
You say they should have put more RAM in it. DC (1998) has 26Mb total, PS2 (2000) has 40Mb, GC (2001) ~43Mb, and Xbox (2001) 64Mb. I'm not going to make a bandwith comparison, as PS2 is quite fast for its time in this aspect. What's your point?