london-boy said:
Yeah, only it's not comparable at all. As we have discussed ages ago a loooong time ago, those PC chips might have features that are absent on GS (since everything is absent from GS, pretty much), but the GS is so much faster than them it's not even funny.
So, no, they're not comparable. Not from a preformance point of view, not from an architectureal point of view (just the fact that one has 4MBeDRAM is a big hint), not from a targetted audience point of view, not from a functionality point of view, even the targetted resolution is completely different.
I was refering to "capabilities" but what I meant was 3d features like bilinear, trilinear, translucency, lighting, shading, mip mapping, bump mapping, enviroment bump mapping, etc.
But never mind since although I compared the GS to PC vid cards of 1998 I also should have kept in mind that the GS is a custom chip, yeah its fast sure but it still does not have the ability to do pixel and vertex shaders with enviroment bump mapping and 8 different light sources, etc.
Streaming levels never became a standard, and there is no "reason" behind it. It just happened because on consoles it's a more clever design, which sadly has its limitations anyway. I never praised Sony as being the first to do that (although they are, in the end). Seems you're a bit defensive when it comes to Sony.
It became a standard on PS2 as an overwhelming majority of games employ the use of streaming levels due to the limited 4BM vram so I am right.
Just like many pointed out, other previous gen consoles were streaming levels too like the SEGA CD/Mega Drive, Philips CDI, Turbo Duo/PC-Engine Super CD-Rom, NEC FX, 3DO, etc the only difference between those consoles and PS2 is that PS2 came up short to what the Dreamcast had in 8MB vram.
Now you will never agree, thats ok I don't want you to agree with me or anyone else since I care for both 2d and 3d engine based games and I was looking forward to the same or superior 2d games from SNK and CAPCOM on PS2 that the DC provided but got none of that instead a watered down 2d games and 3d games that have slight pop up when objects go into the horizon.
You will say it works differently but still even Ken Kutaragi if asked today would confess that he should have pushed for 8MB as a bare minimum and I would never have complained and I better not complain come PS3 since I have very high expectations on that console and I don't want to hear about how PS3 gets 128MB of vram while XBox 2 gets 512MB.
I'm not a "believer". You said something, it's wrong. Over.
Its true that current PS2 games do feature some amazing levels of image quality and 3d effects however even current games get from time to time some really screwed up looking ugly textures on PS2 like the impressive Killzone, something that if there were an additional 4MB of vram and streaming is used would allow for a much smoother, better looking texture.
Well then maybe you need to look at old threads on this forum with posts from people who you might believe more than you believe me. Although i see the Force is strong in you, not much will convince you of what at the end of the day is true.
Then how come even the first DC games did not have "jaggies" rearing their ugly heads like with the first PS2 games made by top devs like Namco's Ridge Racer V, The Bouncer, etc
Maybe I should just say that if PS2 would have had 8MB for vram its first gen games would have squashed the DC like a sitting duck.
I don't hate that game, why would you think that? Because i'm making some point in favour of Sony, now i hate everything Sega-related? Hell, 2 days ago i was the daily Nintendo Fanboi for defending them, the day after i was the daily Nintendo Hater for slating them, today i'm the Sega Hater....
Then you or anyone should not get mad if the name Shenmue is brought up, now let me tell you if there would be a way that Square would slap its name all over Shenmue 1 and 2 while leaving the same content as is (just no mention that it is a SEGA game) and all of a sudden no one would get mad, instead it would be worse for you because it would have been proclaimed as THE greatest videogame of all times since Square invented FF and The Bouncer (a game Square heads constantly bring up even in 2005)
... I love Sega, the most fun i've had in my life was with my Genesis, i'm just sad they haven't been able to keep up with their standards lately. Does that make me a Sega hater, just for pointing it out? If anything, it makes me more of a Sega fan for demanding more of them, considering the quality of their old products.
Although I am a fan of SEGA, I also am a fan of Nintendo and Microsoft, with Sony's PSX and PS2 I can only be a fan of Bandai, Banpresto, Capcom and in some cases Konami as most Sony made games including GT series always seem like generic wannabes of a former game another dev made, hopefully that won't be the case come PS3.
As for SEGA not keeping up, I was always realistic. Sony is a conglomerate, Sega at the time (Saturn & DC) was an Enterprise, Sony as a company will route money to what ever dep it grows just like an Octopus routes suction to whatever tentacle it needs, Sega never had that luxury of being able to say "oh yeah we have SEGA branded cassette players, tv sets, radios, etc" Basically SEGA was a developing game/console maker while Sony was just trying to make a walkman or diskman out of a console.
Had Sony never entered the console wars it would have left the gates open for Matsushita/Panasonic but it was just inevitable that Sega would bow out not really because of Sony but because MS's XBox was going to make a party of 3 competing top consoles with Sega getting lumped at 4th.
Again, your point? My point was that the die shrink helped Sony reduce the size and cost of the PS2, because the smaller chips now run cooler than the early ones which needed lots of (noisy) active cooling. So, what's the problem here?
Well seems like you are talking about "current" PS2s that do run cooler, still you got lost because I was obviously refering to the initial batch of year 2000-2002 PS2s.
Sounds to me like you're another one of the boys who bought into the hype, got burnt, and now are Sony haters. For your information, i began playing videogames on my Commodore64. Actually even before, with those stupid Tiger portable videogame things.
So, thank you, i was around very much at the time PS2 was released, i listened to all the hype and knew what was hype and what was reality. Seems like you didn't.
Bought into the hype? ...WTF?? what are you smoking dude, so let me get this straight, you believe me to be a SEGA fanboy or something? ha ha, I had a Playstation on release day a year before I had a SEGA Saturn, the reason for my shift back then (and I still kept both consoles) was because I noticed how Saturn's games had much better gameplay and much better appealing arcade games and RPGs, note FF7 came in 1997 and I got that too, as a matter of fact I had PSX, Saturn and N64 when N64 was released since I got both latter consoles in the same month.
And for the record I got my start in videogames with the Atari 2600, the Apple IIe and later the NES and Master System.
As for listening to the hype machine, I went where the games had that special something ala AAA or AA, A or even B quality something SEGA and Nintendo had years of experience with making.
However I was merely pointing out that Sony's hype machine was much wider felt than anything SEGA or Nintendo had done, maybe it had something to do with Sony as a conglomerate being able to route money for advertising everywhere, as a matter of fact SEGA of Japan made a Dreamcast game about that, called Sega Ga Ga Ga or SGGG.
PS2 was released in 1999. And now we need to punish Sony for having the design of a chip completed a few months before actually releasing it? Jesus, someone really has a chip on their shoulders then!
There are many reasons why Sony couldn't release PS2 sooner, one of the biggest was that they weren't getting good enough yields on their chips, especially the GS if i remember correctly.
I don't seem to remember neither the PS2 being released in 1999 or me ever wanting it to be released in 1999 or earlier so I guess you got lost in your crusade of disagreeing for the hell of it debates.
What I did remember stating many times was that PS2 should have had an additional 4MB of vram.
MOMMY MOMMY BIG BAD SONY CAME AND STOLE THE MARKET!!! Get the f**k over it, Sega were broke, they couldn't stand a chance against anyone. Sony only did what they had to do, they didn't steal anything from anybody, they worked hard to get where they are, and it's still paying off now against 2 newer consoles.
Again I don't know why the hell you even bothered to try and disagree or even worse taunt when all you are saying is that I am right except for the stealing part, we could argue that Square was basically stolen and then used to stab Nintendo with, hurting them but not that much, I feel that the Gran Tourismo series stole alot of gameplay elements from past SEGA arcade games like Sega Touring Car Championship, Sega Rally and even Daytona USA then they took the Need for Speed idea minus the horrible graphics and cops chasing you for tickets to the opera.
Well that's bad for them. Sony obviously has better advisers who saw a market for all-in-one boxes and they aggressively pursued their objective. If Sega and Nintendo are stuck with their ideals, that's too bad for them. Or now we have to punish Sony for pursuing their objective and kmake products that are bought by hundreds of milliosn of people around the world? If anything, let's punish the lazy ones who think they can give us the same formula of the last 20 years over and over again.
Correction: Sony saw/wanted a disc/walk man type of brand in the console market specially after they noticed that the Gameboy hand held did not have the Sony brand. We could argue even that Sony wanted revenge at not having thought of what Nintendo did in taking a Sony idea and applying it to a console.
Sony then took Trip Hawking's idea of a mythical "set top box" that would do all of the "multi-media" type of stuff.
Compared to SEGA or Nintendo who faced harsh media punishment over the years, Sony never really got that much media criticisim considering all of the overheating and broken down PSXs and PS2s but if a DC could not play a launch day game, oh boy angry letters and media backlash in the gaming media community would be on them.
Then again that leads me to a conclusion, either A all those media types were Sony bought or B they were all Sony fanboys proclaiming how Sony's Blasto was going to be the most impressive game evar.
I guess a prototype Shenmue running on a Sega Saturn that was hyped by the competition as being 3d-deficient must be very offensive to you.
Offensive? Not at all, i just went "not again!!" cause not too long ago SegaR&Deadmeat opened a thread on the subject. And it got very nasty obviously.[/quote]
Now that was not needed, SEGAR&D is an ok if a bit fanatical SEGA fan, but I think SEGAR&D is ok, much better than you, thats for sure.
You have a nasty habit of being kind of rude and not making friendly debates by insulting people.
Good god!! Your spite for Sony really is deep, jesus!! You could have said "WEE WEE BIG BAD SONY GAVE THE SDKS TO OTHER PEOPLE FIRST WEE WEE KONAMI ASSLICKER SQUARE ASSLICKERS WEE WEE" and it would have made the same impact.
I still fail to see your point, you keep stating the obvious, then when i tell you u've stated the obvious, u go "Well DUH!"... :? :?
You're not PC-Engine by any chance are you? Just checking...
WTF is wrong with you?? Its like you want me to call you ignorant or something derogatory like you did with SEGAR&D.
First of all since you totally missed it, let me say it again:
I picked SEGA because it was obvious that they were not expecting a four way console war with Microsoft coming with such a powerfull console that would sell just on raw power alone (circa 2000-2001 prior to XBox launch day) and they had to become a 3rd party so as not to go bankrupt and IMO better for back then since XBox was coming and I was really hoping that SEGA would bring most of their games to the obviously supreme console of the time (2001)
Now this also meant that SEGA had to make games on PS2, their once rival and this would be great too since it would allow for SEGA to also make their games on the console with the bigger installed user base back then (2001)
What this means is that since SEGA was not expecting XBox, they had to do what they had to do and all of a sudden their internal dev teams, including Arcade dev teams would probably have to worry about making games for 3 different consoles that they did not (at the time 2000) have dev tools and if they did they would be limited to outsourcing port jobs to other teams or initially making arcade ports, eventually working their way up UNLIKE every other PS2 dev circa 2001.
Basically SEGA was at a total dissadvantage compared to Konami so any of their first games would have graphics that would suck or not live up to expectations but obviously their later games would improve.
As reality was revealed SEGA's first efforts as a 3rd party was mostly taking DC prototypes and porting them to other consoles or making a port of a game but not having plenty of time since it was better to rush for profit and improve later.
Hopefully you got it now.
YAWN. Oh it's the "PS2 was just a DVD player that could play PS1 games!! UNACCEPTABLE!!" argument...
Actually it is very acceptable for all of 2000 and January to October of 2001 since all of PS2's best games were aimed at stealing the XBox launch thunder.
There were the few fanboys (actually alot) who were raving about how great "The Bouncer", Ico, and whatever forgettable PS2 games of 2000 and most of 2001.
The rest (real majority) were discovering the joys of DVD movies and enhanced PSX games since alot of the "jaggie ridden" PS2 first gen games were being whipped by DC games of the same year in both image quality and gameplay quality that it was not even funny.
as for the rest of your re-cycled posts just for the sake of disagreeing, I am not going to bother with it.
Anyways another poster pointed out something I missed about emulating PS2 on the PC or XBox so I will close the book on what I said.
Ok, I have to admit that I was only thinking about features as in 3d features and the PS2's clock speeds and limited ram, etc even though all PS2 games cannot hold a candle to what the XBox, GameCube and PC is capable of doing, Doom 3, Half Life 2, Halo 2, Super Mario Sunshine.
Also I should have noticed that having the 2 vector units and the 64bit integers would definetly give a emulator writer a pain in the A to even remotely emulate because current PC X86 cpus do not have some of the features that the EE has, so yes I admit that it will eventually take a much more powerfull PC processor to properly emulate.
However, as someone pointed out earlier, I really hope that this does not pose a problem for PS3 since it BETTER be backward compatible with both PS2 and PSX games even though I don't plan on getting rid of my already modded PS2.
Same deal with XBox 2 and even Nintendo Next.
Finally someone mentioned that the prototype Shenmue aka Project Berkerley running on Saturn hardware did not require the 4MB expansion ram cart and that it was a rumor started by fanboys:
Let me just make sure that the person who said this is aware that there was an actual 3d game on Saturn that did require the 4MB cart made by none other than CapCom, one of the last retail Saturn games in Japan known as Final Fight Revenge, a port from the Arcade Titan hardware that is the same as Saturn and that although the game was not "apparently" stellar in the visuals compared to Fighters Megamix and Virtua Fighter 2, it did feature the use of additional animation sequences for the character's fighting moves that would not otherwise fit into the standard 1.5MB vram.
CAPCOM took a risk shipping that game but then again they already had arcade perfect ports of XMen vs Street Fighter, MSH vs SF and Street Fighter Zero 3 (Alpha). Also there were plenty of rumors of a port of VF3 using a special device to run on Saturn and a "Virtua Fighter RPG" that would also use a special device, later it was said to be the ram cart these rumors started to show up on gaming mags like EGM, Gamefan, and probably Gamepro by their people who read mostly what was leaked in Japan as rumors of the times circa 1996, 1997 and 1998.
I have back issues of Gamefan and a few EGMs of those years and I will try to get or find the articles in question and post them, probably in its own topic to confirm this.
Now on the other hand if the prototype did not require the 4MB, then it would be further proof of the Saturn's amazing 3d prowess in the hands of AM2, but to me I feel so much better if it was the 4MB cart as I did with Zelda MM on N64 pushing that console to its limits.
Not only that but if the PS2 somehow had a 4MB cart, I would have been so much happier ending my rants about the subject.