Panajev2001a
Veteran
Edited.
Gubbi said:darkblu said:fair enough. to which of those 1999 cpus does the r5900 compare as a 4-5 times slower int performer?
Both Athlon 750 and P3-800.
Cheers
Gubbi
Gubbi said:darkblu said:fair enough. to which of those 1999 cpus does the r5900 compare as a 4-5 times slower int performer?
Both Athlon 750 and P3-800.
Cheers
Gubbi
http://bwrc.eecs.berkeley.edu/CIC/announce/index-1999.html said:Pricing
The 750MHz AMD Athlon processor is priced at $799 in 1,000 unit quantities.
http://bwrc.eecs.berkeley.edu/CIC/announce/index-1999.html said:Pricing and Availability
The Pentium III processor 800 MHz in SECC2 packaging is priced at $851 in 1,000-unit quantities; the 750 MHz version is priced at $803. Both speeds are available now with volume ramping in Q1.
akira888 said:Isn't it true (from Sony documents) that VU0 has an average utilization of 10-15 percent?
darkblu said:http://bwrc.eecs.berkeley.edu/CIC/announce/index-1999.html said:Pricing
The 750MHz AMD Athlon processor is priced at $799 in 1,000 unit quantities.
http://bwrc.eecs.berkeley.edu/CIC/announce/index-1999.html said:Pricing and Availability
The Pentium III processor 800 MHz in SECC2 packaging is priced at $851 in 1,000-unit quantities; the 750 MHz version is priced at $803. Both speeds are available now with volume ramping in Q1.
again, to which of the potential console-circa-1999 cpus does the r5900 compare as 4-5 times slower in int ops?
Gubbi said:darkblu said:http://bwrc.eecs.berkeley.edu/CIC/announce/index-1999.html said:Pricing
The 750MHz AMD Athlon processor is priced at $799 in 1,000 unit quantities.
http://bwrc.eecs.berkeley.edu/CIC/announce/index-1999.html said:Pricing and Availability
The Pentium III processor 800 MHz in SECC2 packaging is priced at $851 in 1,000-unit quantities; the 750 MHz version is priced at $803. Both speeds are available now with volume ramping in Q1.
again, to which of the potential console-circa-1999 cpus does the r5900 compare as 4-5 times slower in int ops?
The pricing of top dog CPUs has nothing to do with cost. I'd wager they cost no more than $75 to produce.
Anyway my point was to show that Sony clearly traded off integer (or general purpose) performance for floating point by selecting a CPU core in the bottom feeding segment and maintaning two VUs instead of sacrificing one VU and have a fast CPU core.
Cheers
Gubbi
london-boy said:You're telling me Intel and AMD can make a 1000% profit margin on CPUs?
If that's true, I'll be depressed all day.
Gubbi said:london-boy said:You're telling me Intel and AMD can make a 1000% profit margin on CPUs?
If that's true, I'll be depressed all day.
Well, Average Selling Price (ASP) is much lower than the price of the fastest CPUs, typically $150-$200. Intel's gross profit margin typically hovers around 60%, which is quite awesome.
Cheers
Gubbi
hey69 said:that would be 9times actually not 10
ehem whatever 8)
Gubbi said:The pricing of top dog CPUs has nothing to do with cost. I'd wager they cost no more than $75 to produce.
Anyway my point was to show that Sony clearly traded off integer (or general purpose) performance for floating point by selecting a CPU core in the bottom feeding segment and maintaning two VUs instead of sacrificing one VU and have a fast CPU core.
one said:A Pentium III has 9.5 million transistors while an EE has 10.5 million transistors.
Not to dispute the logic of the argument, but can you really call this a tradeoff when it's simply following the same design patterns pretty much every console in recent history used (inlcuding every console of this generation).Gubbi said:Anyway my point was to show that Sony clearly traded off integer (or general purpose) performance for floating point by selecting a CPU core in the bottom feeding segment and maintaning two VUs instead of sacrificing one VU and have a fast CPU core
london-boy said:one said:A Pentium III has 9.5 million transistors while an EE has 10.5 million transistors.
The whole EE has 10.5M? If so, the core, which is what's being discussed here, should be MUCH smaller than that, in the region of less than 3M transistors if my memory serves me right...
Vince said:akira888 said:Isn't it true (from Sony documents) that VU0 has an average utilization of 10-15 percent?
SCEE's data from 2003 claimed that there was an average of 2% VU0 usage, with some games using upto 10%. Most games just didn't use VU0 when the data was compiled, although I don't know how this treats macro-mode.
It's not counted, mainly because macro mode is just part of regular CPU pipeline so to speak. Measuring VU0 macro utilization separately from everything else is akin to trying to measure separate MIPS or scalar FPU utilization.Pana said:Macro Mode is not counted in those stats AFAIK.
Fafalada said:It's not counted, mainly because macro mode is just part of regular CPU pipeline so to speak. Measuring VU0 macro utilization separately from everything else is akin to trying to measure separate MIPS or scalar FPU utilization.Pana said:Macro Mode is not counted in those stats AFAIK.
And it's true about Dual issue but since R59k executes in order and GCC optimizer generally sucks, you get abshymal dual issue utilization with or without VU0 coop.