Almasy said:
However, they did seem to forget about practicality with N64. Losing the D-Pad+L button/Analog Stick+Z button wasn´t a good idea in the least, and GCN´s strange, unpractical button placement, plus the D-Pad intended for 4 year olds weren´t either. The button at the end of the shoulder ones is nothing more than a gimmick too, IMO.
You don't really lose half the pad, and even without the cross and L, you have 9 digital buttons and a stick - for comparison, the original PS1 controller has 10 buttons and a crosspad, and the DualShock has 12 buttons (two new buttons = 'stick click') and two analogues... the difference being, with N64, you could use all 8 buttons without really losing anything (well, I exaggerate - it was a bit hard using A/B and C up/right at the same time), while on the PS1 you lose four buttons if you use the right stick, and just like with the N64 you technically can only use either the crosspad OR the stick.
Oh, and for everyone who complains about the Z trigger on the GCN: Keep your index finger on Z, and your middle finger on R. It takes a short while to get used to using the middle finger for R instead of index, but once you get used to pulling the other finger, the Z button is no longer a problem at all. Especially nice if you're using the C stick, as the lower thumb makes up for having the fingers further forward.
Sony has a bit of learning to do in terms of ergonomics, however, it has the most well-rounded design. The D-Pad is precise and responsive, the analog buttons are perfect for most of the genres out there, and are comfortable and easy to use. Fighters, RPGs, action games, you name it, 90% of the time PS2´s pad will be great for the job.
No, the D-pad isn't precise and responsive.
In Castlevania: Symphony of the Night, I can do Soul Steal 1/10 tries, and Richter's Blade Dash like 1/40 tries.
On the Saturn version, with a LOWER FRAME RATE, on the Analogue pad (not the famously great digital pads!), I use both constantly.
And one last thing, Xbox's analogue sticks suck... the orignal controller's sticks have no precision at all, and feel like they have half the movement range of Nintendo's sticks... the Controller-S is a little better in that regard, but they still just don't feel that precise - to me, TimeSplitters 2 handles much better on the infamous 'C knob' than HALO does on either Xbox pad.