The first useable joypad came with the NES. No, Intellivision don't really count. SNES upped the ante considerably, as did N64. Current consoles are just minor evolutionary changes, but still, the Nintendo heritage in all of them is unmistakable (*cough* XB right stick placement; button colors & naming scheme *cough*).
What can we expect from the 2005 (06?) generation in the way of design and features? Force feedback? MEMS accelerometers? These have been suggested by others in another thread. Likely, consoles will stick to the proven and much more accessible joypad-method of control rather than the more abstract mouse + keyboard or such, but how much further can this concept really go?
Will Nintendo bring back the expansion socket they pioneered with N64? Will we see more novel uses of analog buttons? PS2 games generally seem to avoid using that functionality, perhaps because of ergonomic issues. Can next-gen controllers get around this?
Okay, so this is a post asking for a whole bunch of speculation, but speculation can be fun! So, let's get back to work guys, and let's keep it clean this time!
*G*
What can we expect from the 2005 (06?) generation in the way of design and features? Force feedback? MEMS accelerometers? These have been suggested by others in another thread. Likely, consoles will stick to the proven and much more accessible joypad-method of control rather than the more abstract mouse + keyboard or such, but how much further can this concept really go?
Will Nintendo bring back the expansion socket they pioneered with N64? Will we see more novel uses of analog buttons? PS2 games generally seem to avoid using that functionality, perhaps because of ergonomic issues. Can next-gen controllers get around this?
Okay, so this is a post asking for a whole bunch of speculation, but speculation can be fun! So, let's get back to work guys, and let's keep it clean this time!
*G*