If that were true, they could render the game at higher resolutions and downscale for supersampled AA!It's also a bit of a cop out. It takes some work to actually improve the IQ through better art and rendering techniques than it is too just use the extra horsepower for a resolution increase. Video games have a huge ways too go even at 720p.
Are you kidding?! They sacrifice resolution and framerate tis gen to get prettier pixels. I expect most would argue the complete opposite.Do you guys ever feel like they use resolution as a way to shift the focus off of actually making the damn thing *look better*
There's no reason to target any resolution above 1080p for the foreseeable future (in consoles anyway). That said many games didn't even make it to HD resolutions (sub 720p) this generation, and I expect many may even opt for lower than 1080p in the next generation (that will depend on what the next generation hardware actually is capable of doing). I'd like to think that sub 720p will be behind us when the next generation hits, but who knows. Developers should stick to making the game as good as they can with the resources they have. Chasing some stupid check box to appease forum warriors is a worthless exercise.
I'm curious, would it require more processing grunt on average to AA a game at 720p with say 4xMSAA than it would to simply render at 1080p with no AA or 1080p with say 2xMSAA?
I'd personally prefer devs to stay at a fixed 720p, double the framerate (in games where it makes sense) or just fix the IQ (with AA and AF) and call it a day.
(But then i'm biased because my TV only goes up to 720p, and i'm not way looking to buy a new TV anytime soon)
Nope. Pixel shading is 2x the effort at 1080p. That's why MSAA has been so popular, because it gets reasonable edge AA using subpixel resolution without the full cost of true supersampling.I'm curious, would it require more processing grunt on average to AA a game at 720p with say 4xMSAA than it would to simply render at 1080p with no AA
I fully expect 1080p for nextgen to be as common as 720p this gen
I think Gran Turismo 5 is a good example. The game runs at 720 with 4xAA and 1280x1080p with 2xAA. The game runs less smooth at 1280x1080p, but in my opinion, looks much better.
As for 720p games looking "horrid on pretty much all 1080p TV's" i just don't believe that too be true, most 1080p TV's display 720p as well as 720p TV's do. That being said, on my little 32" panasonic lcd, the image quality at 720p is outstanding.
Nope. Pixel shading is 2x the effort at 1080p. That's why MSAA has been so popular, because it gets reasonable edge AA using subpixel resolution without the full cost of true supersampling.
I wouldn't be surprised if 1080p was the standard next gen. I'm really shocked and disappointed this gen that SD rendering wasn't performed at the HD resolution and downscaled, but it would be an easy solution next-gen to support 1080p and downsample. You could even design the hardware around that I think. TBH I would like to see either mandatory 1080p or 720p60, but that's just my preference. I can't see a situation where a dev is really going to need to drop resolution or framerate lower unless 1) the next-gen hardware isn't like as good as we hope, or 2) they really can much better visuals, like near photorealistic at 720p30.
Don't know how true that still is. Certainly some 1080p TVs, even if not a majority, have a true-pixel mode, and I know my 32" 720p set has zero overscan and I have to adjust games' scaling when switching between displays. I would hope that 1080p sets have smart scaling that can detect when a source isn't using overscan and render full-frame, but it'd take an official tech report to inform us if that is the case.What a lot of people don't know is even your 1080p is scaling the image... all TV's scale the image because all TV's have overscan, even your precious 1080p has pixels that aren't being used everything is scaled isn't technology fun???
Maybe it's because I'm a PC gamer that plays natively at 1920x1080 so I'm more sensitive to it?
Call of Duty looks pretty bad at 600p... i'm just hoping they stick to 720p/1080p.... hopefully nothing ridiculous happens like 1440p or 1920p tv's or something.... although it would probably just be upscaling to reach the magic marketing number
As for 720p games looking "horrid on pretty much all 1080p TV's" i just don't believe that too be true, most 1080p TV's display 720p as well as 720p TV's do. That being said, on my little 32" panasonic lcd, the image quality at 720p is outstanding.
What a lot of people don't know is even your 1080p is scaling the image... all TV's scale the image because all TV's have overscan, even your precious 1080p has pixels that aren't being used everything is scaled isn't technology fun???
Don't know about that. I play at 1920x1200 on PC.
I mean, it's pretty obvious that sub-native res isn't ideal, but by no means have I found the scaling quality awful in general. That is, a sub-HD game being upscaled to a 720p (768p) display vs 1080p display wasn't noticeably different to us.