Will Metal Gear 4 really run at 1080p 60fps

Butta

Regular
Do you think that there is any chance in hell given the quality of graphics shown for Metal Gear Solid 4 (PS3) that it will run at 60fps at 1080p. I personally think that the fill-rate and video memory limit the PS3 too much to achieve this but would like to hear what everyone else thinks.

PS the reason I am curious is that 1080p 60fps seems to be the goal for the team.

Link: http://ps3.ign.com/articles/844/844078p1.html
 
Highly doubtful. Most games to date have trouble holding anywhere close to 60 fps at 720p.
 
Does anyone think that this goal to achieve 1080p at 60fps is what is limiting texture quality... cause it seems to be below what I expected from this game.
 
Really doubt that they can achieve 1080p/60fps most likely 720/60, there could be some hope of 1080/30 maybe, because the game's graphics aren't really that great but even 1080/30 i would think its hard, I might be completely mistaken though.
 
Really doubt that they can achieve 1080p/60fps most likely 720/60, there could be some hope of 1080/30 maybe, because the game's graphics aren't really that great but even 1080/30 i would think its hard, I might be completely mistaken though.

Graphics aren't whats selling this game to me anyway. The moment I saw the Kojima play video where he drops onto his back and drops the guys on the roof while moving backwards on his back up to a stone wall then tossing a grenade over I was just like :oops:
 
I think it will be upscaled 1080p just like GT5P. And mostly 60 fps. But There isn't like there are tons of characters or things in MGS scenario at given time. It deals with small area at a given time, so I don't see why not. It just need to have a good streaming engine to deal with memory disadvantage of the higher resolution.
 
Graphics aren't whats selling this game to me anyway. The moment I saw the Kojima play video where he drops onto his back and drops the guys on the roof while moving backwards on his back up to a stone wall then tossing a grenade over I was just like :oops:

yeah the game play is looking amazing
 
1080p could mean anyone of the following resolutions; 960x1080, 1280x1080, 1440x1080, 1600x1080 and not just 1920x1080 on the PS3.

They could very well render at a resolution below 1920x1080 and then use the vertical scaler.

If I'm not mistaken 960x1080 only takes a little more fillrate than 1280x720. They could also possibly go with 1280x1080 at 60 fps just like GT5 Prologue.
 
GT5 isn't upscaled.

But GT5 Prologue most definetly is upscaled from 1280x1080.

I'm cool with 1280x1080 though. Especially in a racing game those extra lines really do add something substantial.

For MGS4 I don't think I would mind 1280x720p at all. In an age where a very sizable number of games, even AAA ones, are running at sub 720p resolutions. Getting it running smoothly at 720p while still looking as good as we have seen in trailers etc would make me quite content.
 
One more thing about upscalling. One small advantage to upscaling on the PS3 in video memory is that you can overlay your HUD graphics in the full native resolution.

For example, the prefered rendering mode of VF5 is 720p. And the 1080p mode is upscaled. But the HUD is pixel perfect in that mode. Going back to 720p on a big screen makes the HUD look blurry after getting used to the 1080p mode.
 
eyeometer i belive :p i think i rather see a game in 1280 x 720p than 960 x 1080p

inefficient you know that VF5 is not 720p but 1024 x 1024p right?

You cannot display 1024 lines in 720p mode. Thats why the HUD looks better in 1080p mode.

What they are trying to say is that internally it is rendered at 1024x1024 then scalled back down for some SS AA and displayed at 720p.
 
You cannot display 1024 lines in 720p mode. Thats why the HUD looks better in 1080p mode.

What they are trying to say is that internally it is rendered at 1024x1024 then scalled back down for some SS AA and displayed at 720p.

Yeah i understand i was just confused when you said 720p was the preferred mode.
 
No. I'll say that it will support a 1080p output, but the game will render a lower resolution backbuffer (one amongst the various *x1080 mixed modes probably). And I wouldn't bet on 60 fps neither.
Does anyone think that this goal to achieve 1080p at 60fps is what is limiting texture quality... cause it seems to be below what I expected from this game.
The game lacks of competent detail texturing. It has a too basic approach to texturing and thus lacks the detail fidelity one could expect from a high profile title. It also depends on the nature of their texture streaming technology.

Speaking of texture streaming technology, that reminds me of a good TomF's article on a texture memory saving technique I read just the other day.
 
1080p @ 60fps is possible, but that would severely limit the graphical complexity, shader, textures, lighting, effects, etc that are possible.

better to go with 720p @ 60fps. even then, the graphic complexity that could be displayed is still limited.

60fps is important though -- the original realtime trailer from TGS 2005 was 60fps.

if it came down to 60fps *or* 1080p, I'd take the higher framerate.

it's a pity Sony & Nvidia limited RSX to 8 ROPs,
128-bit bus (okay 2x 128-bit busses but only one directly to graphics memory) and no EDRAM.
 
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