I can't imagine why anyone would want to play the switch versions of these games on a huge tv.
So, downgraded graphics, 30fps and likely a lower resolution... another example showing that Snake Pass was clearly misleading. It's still very impressive for a portable though.
If the game runs at 1080p on Xbox One vs 900p/30fps (docked), then there's a massive gap.
Granted I'm watching on a 5.7 inch screen but apart from no camera flashes and no dof and a far less shiny floor the switch version looks pretty much the same to be? Can't say the game looks very impressive even on the PS4.
30fps is very meh but than again, this is EA and it wouldn't surprise me if this is one of those "press of a button" ports.
I think you have a point (even though I feel the issue may be greater for games with downscaled realistic graphics as opposed to designed to target, which may be what you allude to with the Metroid example). On the other hand, on a 6.2" screen and immersive action, stopping to admire the lightning effects on the age wrinkles of a Hell Knight may not be topmost on the prioritylist of the players.Heres the thing. The big problem I see with some of these AAA games coming to Switch is while they may be technically able to scale down enough to run on Switch.... the art style/design was still made for the realism look that AAA most games go for on the other consoles/PC. So the result is going to be "muddy-looking" graphically realistic games. Contrast that with games like Zelda: BOTW and Mario Odyssey which I think look great and game like Metroid Prime 4 that will probably look a lot better than DOOM. But that's because they are designed with a non-realism art design from the ground up.
I can't imagine why anyone would want to play the switch versions of these games on a huge tv.
Doom and Wolfenstein 2, are technically demanding games, but are also 60fps, so if they have to cut down to 30fps with down graded, they don't prove anything. I think everybody knows switch can handle ports that are 60fps on ps4 at 30fps with down graded graphics, now technically demanding games at 30fps don't have the luxury of being cut down to half the frame rate, is a different story. we just had final fantasy 15 director say the engine can't run on switch.
Heres the thing. The big problem I see with some of these AAA games coming to Switch is while they may be technically able to scale down enough to run on Switch.... the art style/design was still made for the realism look that AAA most games go for on the other consoles/PC. So the result is going to be "muddy-looking" graphically realistic games. Contrast that with games like Zelda: BOTW and Mario Odyssey which I think look great and game like Metroid Prime 4 that will probably look a lot better than DOOM. But that's because they are designed with a non-realism art design from the ground up.
Muddy realistic looks good on Alan walker and quantity breakdown tho.
Heck, I played Alan when it was such a blurry thing on x360.
I think there were discussions somewhere in b3d about what if devs starts focusing on visual quality and starts sacrificing resolution substantially
The resolution of 2k18 will give us a clearer picture. Going from 1080p/60fps to 900p/30fps will not sound good. Don't forget what Sebbi said : 720p 60fps > 1080p 30fps. So 1080p 60fps >>> 1080p/30fps. However, anything is possible if developers really choose to make the job.
But clearly, porting a game like Andromeda which runs at 900p/30fps on XB1 (unlike Fallout 4) should translate in a severely downgraded Switch version while 2k18 made a good job to preserve the core graphics.
Well, sure not many here, if any, are claiming that ports won't make it to the Switch without some graphical compromises.
But that is no different than PS4/XBO games that feature numerous graphical compromises compared to the PC versions (resolution, settings, textures, framerate, etc.). Where's all the handwaving about games never coming to consoles because they have to be downgraded?
By this logic absolutely none of the non-exclusive games on PS4/XBO are technically demanding since they are just ports of games that can run at 120-160 FPS on PC. And since even exclusives rarely do anything much beyond multiplatform games that means nothing on console is technically demanding.
30 FPS games should be portable as well depending on whether the CPU is the limiting factor and whether the CPU load can be reduced without impacting the gameplay. If it is the GPU that is the limiting factor then there is almost nothing preventing a port to the Switch.
Fallout 4 on both PS4 and XBO can't maintain a solid 30 FPS and is rumored to be coming to the Switch just proves that point (assuming it happens).
Regards,
SB
If you can't point to their quotes in this forum to respond to and disprove, then your talking about a population that might be entirely imagined. Please have a discussion about real points with real people on this board.Ask the defenders of the switch who keep calling out "the doubters" .
I don't care about the Switch - I've no emotional investment in any box of electronics or multinational business. I'm taking the low quality of discussion personally as a mod and member of this board. You haven't been here that long so maybe don't appreciate what a conversation on B3D is supposed to be like. You need a posit or opinion or theory, and you need to weigh in on whether you agree or disagree. This thread has no overarching opinion, such that there can't be 'defenders' because there's no concrete POV being defended.As for the rest, you are taking everything switch way too personally .