Megadrive1988
Veteran
by far the closest in quality to the E3 trailer. obviously higher resolution and more anti-aliasing than what it'll actually look like on your television.
Of course stippled alpha and dithering are both icky in late 2006! (Though, in fairness, there's a pronounced difference between single-pixel sized artifacts in 1080p vs 480p)
And while you're right that it could be a software decision, releasing hardware that forces such a decision at 480p is very icky indeed.
60+ pages of speculation, mind you.
huh? that's a totally new twist - where did you read that?
i think we sort dealt with that a couple of pages ago. probably around p. 55-60 or so.
a measly overclocked flipper? i think you missed about 20 pages of this discussion.
Good, this thread is sooo bizare, do we have "official numbers or not" of the specs!?
Well, we know the process of both chips (those are official numbers released by Nintendo and the die size of Broadway released by IBM). We know the clock numbers, the memory configuration (64 MB GDDR, 24 1T-SRAM+ 3 MB embedded). Plus OtakingGX guess about Broadway seems to be very well-thought-out.
(actually, some of the stuff shown would have made me laugh if released on DC, nevermind PS2)
I don't think there is any agreement that we know the clocks or the memory configuration - we have a single unverified source for that information only AFAIK.
We've got the leaked specs, Faf + IGN so the memory configuration is definitely confirmed for me. The IGN's clock and the leaked specs are also completely identical which confirms it for me.
We've got the leaked specs, Faf + IGN so the memory configuration is definitely confirmed for me.
Faf and IGN's comments on memory contradict each other..
The IGN's clock and the leaked specs are also completely identical which confirms it for me.
They are probably using something like Havok as part of the SDK.
There's also a Madden preview on IGN, and it doesn't look bad at all.
Exactly, that's the difference I was alluding to.yep, that difference foremost being in the size of the physical pixel and the distance you observa that from.
"Forces" is not the right way to put it, perhaps. Let's try it like this: Releasing hardware which causes developers to even contemplate resorting to 16 bit framebuffers to increase performance or reduce memory consumption (at 480p!) in 2006 seems a bit icky to me.sorry, 'forces' you? - how so? apparently the hw supports it, and apparently since there are saves to be made from using it there will be cases when using it can be worthwhile, but how is that 'forcing' anybody into anything?
They do look good, but except for the (clearly not "real") image quality, they don't look much better than RE4 does on gamecube. Of course that was a GoTY quality title, so that's by no means bad - but also no reason to believe that Hollywood is anything but a slightly tweaked Flipper. Btw, who doesn't believe that? It seems to me that pretty much everyone agrees except for slight deviations on the extent of those tweaks.theafu said:Ign has some new shots of red steel and they are definetly looking good
They do look good, but except for the (clearly not "real") image quality, they don't look much better than RE4 does on gamecube.
"Forces" is not the right way to put it, perhaps. Let's try it like this: Releasing hardware which causes developers to even contemplate resorting to 16 bit framebuffers to increase performance or reduce memory consumption (at 480p!) in 2006 seems a bit icky to me.
Let me state again that I'm not one of the people condemning Nintendo for their decisions in any way. It's obvious that they're just doing what is in their own best interest. I also didn't expect any kind of graphics monster at their cost/size/heat restrictions. Still, I believe it is nevertheless fair for any 3D enthusiast to express some disappointment at their lack of regard for everything that happened in the 3D graphics sector in the past 5 years.
The colors are richer, the textures are higher-res, a little more gloss, glow, and shine, and there are some nice reflections on the floor. In the latest trailer, you can see what appears to be a very nice bump-mapped reflection on the floor when he encounters the sword-wielding woman. Also, remember that Red Steel is being done on the Unreal Engine 2. I think compared to other UE2 games, especially those on Xbox, Red Steel is looking really good.
By the way, Battalion Wars, Chibi Robo, Fire Emblem, and Jungle Beat are all $15 at Circuit City right now.