At the end of thousands of pages, someone could gently explain what architecture has got this GPU? Is shader enabled? What improvement after mhz increasing has been made?
Hollywood GPU:
Hollywood is a system LSI composed of a GPU and internal main memory (MEM1). Hollywood is clocked at 243 MHz. Its internal memory consists of 3 megabytes of embedded graphics memory and 24 megabytes of high speed main memory. Hollywood includes the following:
• Graphics processing unit (with 3 megabytes of eDRAM)
• Audio DSP• I/O Bridge
• 24 megabytes of internal main memory
• Internal main memory operates at 486 MHz. Maximum bandwidth between Hollywood and internal main memory: 3.9 gigabytes per second
• Possible to locate a program here Reference Information: Hollywood is similar to Nintendo GameCube’s Flipper and Splash components.
External Main Memory (MEM2):
Wii uses 64 megabytes of GDDR3 (MEM2) as external main memory. Like internal main memory, MEM2 can be accessed directly from Broadway and the GPU at high speed and has a peak bandwidth of 4 gigabytes/sec. Programs can also be placed in MEM2. Reference Information: Nintendo GameCube ARAM is used as auxiliary memory for the DSP. The CPU and GPU did not have direct access to it.
from an anyonymous developer
http://www.maxconsole.net/?mode=news&newsid=8802
===
But I had a question about memory.
Is the 64mb that, supposedly can be accesed by both the GPU and CPU, similar to the 64mb unified architecture that the Xbox has?
64 MiB DDR SDRAM at 200 MHz. 6.4 GB/s
64 MB of unified memory, which game developers can allocate to the central processing unit and graphics processing unit as needed (This arguably makes the Xbox more flexible for game designers.)