I don't really think interviews say much.
Did you read them? They were pretty extensive and gave a lot of details of the development process and philosphy of Wii.
http://wii.nintendo.com/iwataasks.jsp
They can say what they want, right?
Aye, there's the rub. I've seen this process many times before:
- Random guy on a forum speculates.
- Clear developer statements shown to contradict him.
- Random guy accuses the developer of lying.
There's no point in even having a discussion in this situation, because the
only possible place we could even get data is the team that designed the hardware, and if you're going to accuse them of lying, that means every piece of "information" you put forward is just something you pulled out of a hat.
Kou Shiota said:
While you could use such cutting-edge semiconductor technology in order to facilitate this kind of extravagance, you can choose to apply this technology in other ways, such as making chips smaller. We have utilised the technology in this way so that we could minimise the power consumption of Wii.
But he's a lying liar making stuff up after the fact to save face. We have the genuine speculation of some guy from the Internet as proof!
But, Nintendo has to make a profit on the machine
They did it with Gamecube.
because Nintendo does not have a zillion other money makers to cover a huge loss on each console.
Right now, neither does Sony.
I do not believe Nintendo could build the same level of machine as Sony and MS and succeed on the business level. Economies of scale are not on Nintendo's side.
It has nothing to do with economies of scale. That didn't hurt them the last three console generations, so why should it now? Like I said, if anyone can build a console about as powerful as the X360 and still come out in the black, it's Nintendo. Remember the Gamecube? Spec-for-spec, it was around 1/3 as powerful as the Xbox, sold for $100 less, was a small loss-leader (thus turned profitable after only 1 or 2 games sold), and yet its graphics often were compared favorably with Xbox titles. Nintendo has very, very good engineers. They are both a software publishing giant
and a designer of gaming hardware. Yes, other companies play a big role in the design process, but they hardly sit idly by while they just buy the best parts they can and slap them in a giant, black box with a huge green dot on it.
However, given three basically similar consoles, people are simply not going to choose Nintendo anymore. It's not about technical competence, as Nintendo's engineers appear to be a good clip sharper than Microsoft's and competitive with Sony's. It's not about finances, as half of Nintendo's engineering is about saving money, and they're a very, very rich company and are perpetually jockeying with EA to be the world's #1 software publisher. The problem is that Nintendo doesn't have the brand power to sell a console that's just like the other 2. Given 3 identical products, people default to the current leader. And right now, that's not Nintendo. It's not that they couldn't build a machine to compete graphically with X360 and PS3. It's that if they built such a machine, Iwata knew that they couldn't successfully market it or win developers to it. They needed to differentiate themselves, reimagine the brand, and go after a different market.
But yeah, you do have a point. If you ignore basically every piece of actual evidence in favor of the ranting of various forum hounds, Nintendo built the Wii the way they did because they were just incapable of making a powerful console.