WiiGeePeeYou (Hollywood) what IS it ?

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Because there has been reports of Wii's running hot and even overheating.

I don't think that's possible. Wii runs quite cool and barely sucks 30W @ the outlet.

And I don't take stock in "reports of overheating". Most people don't understand that ICs are perfectly happy at 60-70C+. Hence the obsession with useless over-the-top PC cooling (especially with non-overclockers). And those ridiculous console cooling things for PS3 and 360. These machines aren't overheating. If they are, they're engineering disasters and that I really doubt. More likely is that people with issues have flaky defective machines.

Resolution has nothing to do with heat. The hardware will be at 100% output no matter the resolution. Wii doesn't have the EDRAM necessary to do 720p. If it does, then the hardware is hardly an improvement over Cube cuz there's not really enough die space for both more functionality and more EDRAM.
 
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Is it possible that Nintendo capped the Wii to 480p due to heat issues?

Because there has been reports of Wii's running hot and even overheating.
I suppose this would be due to the GPU vs the CPU?

I haven't heard those reports, and the only things I've heard about the Wii running hot have been in its wii connect 24 mode. (full cpu speed with no fans running)
 
I haven't heard those reports, and the only things I've heard about the Wii running hot have been in its wii connect 24 mode. (full cpu speed with no fans running)

Yeah, they get very warm when the fan isn't running. Much, much hotter than when playing the console, which makes sense since the fan is off, but is somewhat... "off," regardless. But I've heard nothing of overheating myself.
 
Yeah, they get very warm when the fan isn't running. Much, much hotter than when playing the console, which makes sense since the fan is off, but is somewhat... "off," regardless. But I've heard nothing of overheating myself.

I can confirm this, my Wii is hot when in sleep mode with wiiconnect24.
 
I haven't heard those reports, and the only things I've heard about the Wii running hot have been in its wii connect 24 mode. (full cpu speed with no fans running)

That's interesting but doesn't make much sense since downloading doesn't require much CPU intervention at all. When I'm downloading stuff to my laptop the fan doesn't turn on.
 
I think Hollywood has two TEVs. One that is basically the TEV that was present in Flipper, and the other has been revamped. Which may be the problem in it self, if devs are creating titles around Flipper TEV.
Viewing Hollywood as just a Flipper overclocked with the benefit of an increased memory pool and bandwidth.

Let's think about programability.

I assume its possible to increase the overall programability of the TEV. So based on what ERP has revealed about the TEV, also the gamasutra article, what changes could've been made to TEV to make it more programable?

Here it comes,
Recirculating Shader
.

It just wouldn't make any sense for Nintendo to higher the team behind Flipper to assist in overclocking 7 year old tech.
 
That's interesting but doesn't make much sense since downloading doesn't require much CPU intervention at all. When I'm downloading stuff to my laptop the fan doesn't turn on.

Wiconnect24 isn't just for downloading though. At the moment its just being used for downloading updates. But in future when online arrive it will be used to allow people constant access to the game worlds on your system. Like for instance in Animal Crossing everyone's villages will be running and fully accessable to people playing the game even when the owner isn't using his Wii.
 
Wiconnect24 isn't just for downloading though. At the moment its just being used for downloading updates. But in future when online arrive it will be used to allow people constant access to the game worlds on your system. Like for instance in Animal Crossing everyone's villages will be running and fully accessable to people playing the game even when the owner isn't using his Wii.

That doesn't make sense unless your game is loaded into flash storage where others could access your world and even if that were the case the CPU wouldn't be operating at 100%. If the CPU consumes 5W at full throttle then the console isn't going to get hot regardless whether the fan is on or not. It may get warm though.
 
That's interesting but doesn't make much sense since downloading doesn't require much CPU intervention at all. When I'm downloading stuff to my laptop the fan doesn't turn on.

The wii doesn't have any power saving modes though (can't reduce it's clock speed) so it gets a bit hot. It's still not that hot though, not even as hot as laptops get.
 
That doesn't make sense unless your game is loaded into flash storage where others could access your world and even if that were the case the CPU wouldn't be operating at 100%. If the CPU consumes 5W at full throttle then the console isn't going to get hot regardless whether the fan is on or not. It may get warm though.

You'll have the saves and village data on your flash memory/SD card. Also that is just one example of what Wiiconnect24 will be used for, its going to be used for all sorts of online gaming according to Nintendo.

Remember that its more then the CPU that's running when in standby as well. Wii uses about half the amount of watts in Wiiconnect24 as it does in full gaming mode. So its no surprise that it gets warm to hot when the fan isn't running in that small case.
 
That's interesting but doesn't make much sense since downloading doesn't require much CPU intervention at all. When I'm downloading stuff to my laptop the fan doesn't turn on.

When the Wii downloads or upgrades (wiiconnect24), doesnt that go through the GPU?
Im guessing the GPU because its on the GPU that has the BroadON logo, and:

First part of Firmware Update yields the following:
(XML/SOAP requests/results sent by system)
* SOAP SERVER ADDRESS:
http://nus.shop.wii.com:80/nus/services/NetUpdateSOAP
* SOAPaction:
urn:nus.wsapi.broadon.com/GetSystemUpdate
http://kontek.net/mozy/wii/

We all know that IBM has done everything to keep the CPU running cool, but what about the GPU, maybe Nintendo has problems in that regard.
 
So far all the Wii has ever done is send me an e-mail. It doesn't do any auto updating or passing of apps while in standby mode. It's only once I turn on the machine and choose the download that anything taxing happens AFAIK. And I don't see that method changing.
 
It doesn't run that warm in WiiConnect24. The case gets warm, but not even remotely close to hot. Probably similar in temp to a powered up vented receiver. Or like the back of a TV that's been on for hours.
 
Well I mean I just find it odd that it could do HD resolutions, but not Wii.

If they wanted to make Wii support HD resolutions, I'm sure it would have been possible, it would have been bit more expensive etc probably, but they chose not to support it. Keeping to SD resolutions also helps on keeping game developement prices lower due lesser assets needed on lower resolutions.
 
Something's really bothered me. How exactly was Xbox 1 able to do High def?

A machine with a 64 MB UMA has plenty of memory for 720p. Remember, the NV2A is basically a GF3/4, which easily handled HD-level resolutions on the PC. Even the PS2's GS can output 1280x1024.
 
If they wanted to make Wii support HD resolutions, I'm sure it would have been possible, it would have been bit more expensive etc probably, but they chose not to support it. Keeping to SD resolutions also helps on keeping game developement prices lower due lesser assets needed on lower resolutions.

Yeah I was thinking the same, GT4 supports 1080i and according to Falalada, it wasn't fake HD.
 
Yeah I was thinking the same, GT4 supports 1080i and according to Falalada, it wasn't fake HD.
Please don't take the dev's names in vain! The resolution was 1080i lines, but the rendering was not true 1080i. It was still 640 columns, or in other words rendering at 640x540. The image was stretched horizontally and interlaced vertically. That's little more effort than rendering 480p progressive. That's in contrast to rendering 720p on XB versus 480p, which is some doubling of resolution (4:3. Was 1280x720 rendering supported?).
 
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