WiiGeePeeYou (Hollywood) what IS it ?

Discussion in 'Console Technology' started by Megadrive1988, May 21, 2006.

Thread Status:
Not open for further replies.
  1. swaaye

    swaaye Entirely Suboptimal
    Legend

    Joined:
    Mar 15, 2003
    Messages:
    9,045
    Likes Received:
    1,119
    Location:
    WI, USA
    I don't think that's possible. Wii runs quite cool and barely sucks 30W @ the outlet.

    And I don't take stock in "reports of overheating". Most people don't understand that ICs are perfectly happy at 60-70C+. Hence the obsession with useless over-the-top PC cooling (especially with non-overclockers). And those ridiculous console cooling things for PS3 and 360. These machines aren't overheating. If they are, they're engineering disasters and that I really doubt. More likely is that people with issues have flaky defective machines.

    Resolution has nothing to do with heat. The hardware will be at 100% output no matter the resolution. Wii doesn't have the EDRAM necessary to do 720p. If it does, then the hardware is hardly an improvement over Cube cuz there's not really enough die space for both more functionality and more EDRAM.
     
    #2681 swaaye, Dec 31, 2006
    Last edited by a moderator: Dec 31, 2006
  2. Fox5

    Veteran

    Joined:
    Mar 22, 2002
    Messages:
    3,674
    Likes Received:
    5
    I haven't heard those reports, and the only things I've heard about the Wii running hot have been in its wii connect 24 mode. (full cpu speed with no fans running)
     
  3. TurnDragoZeroV2G

    Regular

    Joined:
    Nov 14, 2005
    Messages:
    583
    Likes Received:
    23
    Location:
    Who knows...
    Yeah, they get very warm when the fan isn't running. Much, much hotter than when playing the console, which makes sense since the fan is off, but is somewhat... "off," regardless. But I've heard nothing of overheating myself.
     
  4. matrix960

    Newcomer

    Joined:
    Nov 28, 2006
    Messages:
    23
    Likes Received:
    0
    I can confirm this, my Wii is hot when in sleep mode with wiiconnect24.
     
  5. Capeta

    Banned

    Joined:
    Dec 19, 2006
    Messages:
    817
    Likes Received:
    8
    That's interesting but doesn't make much sense since downloading doesn't require much CPU intervention at all. When I'm downloading stuff to my laptop the fan doesn't turn on.
     
  6. Ooh-videogames

    Regular

    Joined:
    Oct 13, 2002
    Messages:
    542
    Likes Received:
    1
    I think Hollywood has two TEVs. One that is basically the TEV that was present in Flipper, and the other has been revamped. Which may be the problem in it self, if devs are creating titles around Flipper TEV.
    Viewing Hollywood as just a Flipper overclocked with the benefit of an increased memory pool and bandwidth.

    Let's think about programability.

    I assume its possible to increase the overall programability of the TEV. So based on what ERP has revealed about the TEV, also the gamasutra article, what changes could've been made to TEV to make it more programable?

    Here it comes,
    Recirculating Shader
    .

    It just wouldn't make any sense for Nintendo to higher the team behind Flipper to assist in overclocking 7 year old tech.
     
  7. Teasy

    Veteran

    Joined:
    Feb 6, 2002
    Messages:
    4,563
    Likes Received:
    14
    Location:
    Newcastle
    Wiconnect24 isn't just for downloading though. At the moment its just being used for downloading updates. But in future when online arrive it will be used to allow people constant access to the game worlds on your system. Like for instance in Animal Crossing everyone's villages will be running and fully accessable to people playing the game even when the owner isn't using his Wii.
     
  8. Capeta

    Banned

    Joined:
    Dec 19, 2006
    Messages:
    817
    Likes Received:
    8
    That doesn't make sense unless your game is loaded into flash storage where others could access your world and even if that were the case the CPU wouldn't be operating at 100%. If the CPU consumes 5W at full throttle then the console isn't going to get hot regardless whether the fan is on or not. It may get warm though.
     
  9. Fox5

    Veteran

    Joined:
    Mar 22, 2002
    Messages:
    3,674
    Likes Received:
    5
    The wii doesn't have any power saving modes though (can't reduce it's clock speed) so it gets a bit hot. It's still not that hot though, not even as hot as laptops get.
     
  10. Teasy

    Veteran

    Joined:
    Feb 6, 2002
    Messages:
    4,563
    Likes Received:
    14
    Location:
    Newcastle
    You'll have the saves and village data on your flash memory/SD card. Also that is just one example of what Wiiconnect24 will be used for, its going to be used for all sorts of online gaming according to Nintendo.

    Remember that its more then the CPU that's running when in standby as well. Wii uses about half the amount of watts in Wiiconnect24 as it does in full gaming mode. So its no surprise that it gets warm to hot when the fan isn't running in that small case.
     
  11. MDX

    MDX
    Newcomer

    Joined:
    Nov 28, 2006
    Messages:
    206
    Likes Received:
    0
    When the Wii downloads or upgrades (wiiconnect24), doesnt that go through the GPU?
    Im guessing the GPU because its on the GPU that has the BroadON logo, and:

    First part of Firmware Update yields the following:
    (XML/SOAP requests/results sent by system)
    * SOAP SERVER ADDRESS:
    http://nus.shop.wii.com:80/nus/services/NetUpdateSOAP
    * SOAPaction:
    urn:nus.wsapi.broadon.com/GetSystemUpdate
    http://kontek.net/mozy/wii/

    We all know that IBM has done everything to keep the CPU running cool, but what about the GPU, maybe Nintendo has problems in that regard.
     
  12. ninzel

    Veteran

    Joined:
    Aug 26, 2005
    Messages:
    1,606
    Likes Received:
    6
    So far all the Wii has ever done is send me an e-mail. It doesn't do any auto updating or passing of apps while in standby mode. It's only once I turn on the machine and choose the download that anything taxing happens AFAIK. And I don't see that method changing.
     
  13. swaaye

    swaaye Entirely Suboptimal
    Legend

    Joined:
    Mar 15, 2003
    Messages:
    9,045
    Likes Received:
    1,119
    Location:
    WI, USA
    It doesn't run that warm in WiiConnect24. The case gets warm, but not even remotely close to hot. Probably similar in temp to a powered up vented receiver. Or like the back of a TV that's been on for hours.
     
  14. Oblivion

    Newcomer

    Joined:
    Jul 25, 2005
    Messages:
    138
    Likes Received:
    1
    Something's really bothered me. How exactly was Xbox 1 able to do High def?
     
  15. Kaotik

    Kaotik Drunk Member
    Legend

    Joined:
    Apr 16, 2003
    Messages:
    10,245
    Likes Received:
    4,465
    Location:
    Finland
    The same way GF3/GF4 class cards could output "high def" resolutions?
     
  16. Oblivion

    Newcomer

    Joined:
    Jul 25, 2005
    Messages:
    138
    Likes Received:
    1
    Well I mean I just find it odd that it could do HD resolutions, but not Wii.
     
  17. Kaotik

    Kaotik Drunk Member
    Legend

    Joined:
    Apr 16, 2003
    Messages:
    10,245
    Likes Received:
    4,465
    Location:
    Finland
    If they wanted to make Wii support HD resolutions, I'm sure it would have been possible, it would have been bit more expensive etc probably, but they chose not to support it. Keeping to SD resolutions also helps on keeping game developement prices lower due lesser assets needed on lower resolutions.
     
  18. ban25

    Veteran

    Joined:
    Apr 7, 2002
    Messages:
    1,380
    Likes Received:
    6
    Location:
    San Francisco, CA
    A machine with a 64 MB UMA has plenty of memory for 720p. Remember, the NV2A is basically a GF3/4, which easily handled HD-level resolutions on the PC. Even the PS2's GS can output 1280x1024.
     
  19. Capeta

    Banned

    Joined:
    Dec 19, 2006
    Messages:
    817
    Likes Received:
    8
    Yeah I was thinking the same, GT4 supports 1080i and according to Falalada, it wasn't fake HD.
     
  20. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    44,106
    Likes Received:
    16,898
    Location:
    Under my bridge
    Please don't take the dev's names in vain! The resolution was 1080i lines, but the rendering was not true 1080i. It was still 640 columns, or in other words rendering at 640x540. The image was stretched horizontally and interlaced vertically. That's little more effort than rendering 480p progressive. That's in contrast to rendering 720p on XB versus 480p, which is some doubling of resolution (4:3. Was 1280x720 rendering supported?).
     
Loading...
Thread Status:
Not open for further replies.

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...