WiiGeePeeYou (Hollywood) what IS it ?

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You do know there is an mtv video interview laying around the web you could use to check against. Granted the voices won't match up perfectly, but his voice is extremely easy to pick out.
 
Could this patent represent Wii shader capabilities, it was filed in 2000. Pantent date April 25, 2006.

Looking at one of the pics that obviously resemble the GC layout, snuggly placed below "texture environment" is the words "Recirculating Shader". pg. 13 Drawings Pub # 07034828

I don't remember that being apart of the GC original patent diagram. Also there's others that should be read by some of you guys. They have involving shadows.

Alot you guys were dismissing the patents as GC patents when infact they may just be Wii patents, which would explain the memory set up.

Here's the link, http://patft.uspto.gov/netacgi/nph-...=Nintendo.ASNM.&OS=AN/Nintendo&RS=AN/Nintendo
 
You know, it's possible that she knows a really good voice actor or has a French friend who can convincingly deliver answers. If, when I hear the interview, it's a convincingly real French man, then I'm gonna conclude it's real. We'll see. I'm a bit miffed that the interview disappeared.
 
pc999 said:
Number of pipelines without the speed is useless.

yes, but speed / mhz without number of pipelines is even more useless, is it not?


fearsomepirate said:
There is a need to understand that the hardware to put this interview on an mp3 is not yet in Jessica's hands. It's coming. Hold your horses. We've waited forever to find out anything, so I think we can wait a couple more days to hear a recording of this. She's said the audio is coming, so just be patient, will ya?

fair enough, fair enough.
 
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Check out my above post and tell me what you think. Its right above feasome post, the one you quoted. Megadrive

Edit: Actually its not, its sevearal scrows up.
 
Ooh-videogames said:
Check out my above post and tell me what you think. Its right above feasome post, the one you quoted. Megadrive

Edit: Actually its not, its sevearal scrows up.

pretty interesting patent you linked to, Ooh-videogames. filed late 2000, so that would have to be too late for Flipper's development. Flipper was completed in 2000. the next-generation of console technology is almost always in development before the new-current console hits the store shelves.

yes, it *could* possibly apply to Wii, back then known as GCN2, I would say it does not apply to Flipper. good find.
 
Ingenu said:
Anyone mentioned the latest ATI talk about Hollywood yet ?
ATI: Wii Graphics at E3 "Tip of the Iceberg"


yep, it was already mentioned by pc999 on page 9 of this thread. kinda interesting but obviously no details. I read it twice.


John Swinimer, Senior Public Relations Manager of Consumer Products, emphasized that the Wii architecture is capable of producing far better results than what we've witnessed thus far. "I think what you saw [on Wii] was just the tip of the iceberg of what the Hollywood chip can bring to the Nintendo Wii," he said.

We tried to pry some design specs out of ATI, but Swinimer would only offer the following: "I'm really not here to talk about the design specs... other than the fact that ATI worked closely with Nintendo. The team that worked on this chip also worked on the Flipper chip that was in GameCube, and they've been working with Nintendo for a very long time so there's a great chemistry with the two teams working together."
 
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Megadrive1988 said:
yes, but speed / mhz without number of pipelines is even more useless, is it not?

More no, equally meybe... (althought you will always need to assume 1 pipeline or 1 hz, which one do you prefer;) ).

yes, it *could* possibly apply to Wii, back then known as GCN2, I would say it does not apply to Flipper. good find.

Arent many patents updated after the devolpment finish?

Anyone mentioned the latest ATI talk about Hollywood yet ?
ATI: Wii Graphics at E3 "Tip of the Iceberg"

It almost confirm this (IMO) yet nobody cared much, strange ...
 
pc999 said:
It almost confirm this (IMO) yet nobody cared much, strange ...
I don't think it does, all it confirms is that it will be better than what was shown at E3. There's a big gap between what was at E3 and what this interview says.
 
mattcoz said:
I don't think it does, all it confirms is that it will be better than what was shown at E3. There's a big gap between what was at E3 and what this interview says.


I agree with you mattcoz, yet, I also do NOT really disagree with pc999, I can see his perspective too.

the truth maybe somewhere in the middle.



pc999 said:
More no, equally meybe... (althought you will always need to assume 1 pipeline or 1 hz, which one do you prefer;) ).

well, I think most would agree architecture/configuration/parallalism is more important, clockspeed/Mhz is less important.


Arent many patents updated after the devolpment finish?

I don't know, I really don't. I don't know how the whole patent process works.


It almost confirm this (IMO) yet nobody cared much, strange ...

I care, it's really interesting. it was saying that Wii will be capable of much better visuals than the Gamecube or Gamecube+ based viusals we've seen so far, yet does not confirm the specific details in the interview. though I can easily see how anyone would want to link the two. the article with official statements by ATI, and an unproven (so far) interview with specific details.

does that make sense to you ? ;)
 
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I'd say the possibility of this being true was increased by ATi's comments, just a little bit though.

Right now I guess I have the choice of believing A) the interview from a site I had never heard of is fake, or B) there is a conspiracy between Nintendo and Ubisoft to cover up the truth about the Wii GPU even though the information would create positive buzz around the console. It's Nintendo though, so B doesn't seem that crazy.
 
Megadrive1988 said:
I I don't know, I really don't. I don't know how the whole patent process works.

I think I saw this here (B3D) a few times.

I care, it's really interesting. it was saying that Wii will be capable of much better visuals than the Gamecube or Gamecube+ based viusals we've seen so far, yet does not confirm the specific details in the interview. though I can easily see how anyone would want to link the two. the article with official statements by ATI, and an unproven (so far) interview with specific details.

does that make sense to you ? ;)

Completely agree, I am just thinking only in the basis of them, ie, it will be more than a GC+, unlike IGN or E3 demos.

Personaly I dont know why people would be suprissed anymore if they are trying to keep secret the real power of Wii.
 
Or C) Ubisoft is hella pissed that Poix broke an NDA and is doesn't want Nintendo to take retributive action, and so is in hyper damage control mode.

The specs are good news compared to Matt's "Gamecube 1.5" claims, but still look paltry next to Xbox 360 and PS3.

I would guess no more than 325 MHz for the GPU. Look at how hot Radeon 9800 vanilla ran, and now shrink it to 90 nm.
 
fearsomepirate said:
Or C) Ubisoft is hella pissed that Poix broke an NDA and is doesn't want Nintendo to take retributive action, and so is in hyper damage control mode.

The specs are good news compared to Matt's "Gamecube 1.5" claims, but still look paltry next to Xbox 360 and PS3.

I would guess no more than 325 MHz for the GPU. Look at how hot Radeon 9800 vanilla ran, and now shrink it to 90 nm.

Comparing it to the Radeon 9800 is a serious joke. I mean, just look at current much larger dies and much higher clock speeds that run very cool. I dont know how you can get off comparing it to a 9800 Pro....
 
Skrying said:
Comparing it to the Radeon 9800 is a serious joke. I mean, just look at current much larger dies and much higher clock speeds that run very cool. I dont know how you can get off comparing it to a 9800 Pro....

Same number of Pixel Pipes and the fact that ATI and Nintendo made the deal when the Radeon 9800 was in the laboratory. I am not impressed by the supposed new specs but they are more realistic than the IGN specs.
 
Urian said:
Same number of Pixel Pipes and the fact that ATI and Nintendo made the deal when the Radeon 9800 was in the laboratory. I am not impressed by the supposed new specs but they are more realistic than the IGN specs.

Part of the problem still is the fact that the 9800 was built on a 150nm process, which has a great deal to do with why it was so hot.
 
Radeon 9700 series and 9800 series both represent a massive increase in geometry/vertex performance (4x VS 2.0+ units) over Flipper's single XF, the fixed function T&L unit/geometry engine.
 
Megadrive1988 said:
Radeon 9700 series and 9800 series both represent a massive increase in geometry/vertex performance (4x VS 2.0+ units) over Flipper's single XF, the fixed function T&L unit/geometry engine.

This is true, now heres a question for everyone here, is it at all possible that the xbox1 cannot keep up with the gamecube when 8 hardware lights are being used? For example Rebel Strike (21million polys/sec with 8 lights, 8 effects). My evidence shows that a GF4 Ti4200 (similar to the xbox but even more powerful) can only push 7.6million polys with 8 lights, and thats not taking into account the vertex shaders in xbox wouldve had to been doing the self shadowing rebel strike used also..... Whats your guys take on that?
 
Megadrive1988 said:
Radeon 9700 series and 9800 series both represent a massive increase in geometry/vertex performance (4x VS 2.0+ units) over Flipper's single XF, the fixed function T&L unit/geometry engine.

Well if wee are going to suposse 9800 we already have a idea from what is possible to do it that +P4 2,5Ghz (?) (in the same league as a AXP2400-3000), anyone remember the real time first Heavenly Sword video back in 2004.

This is true, now heres a question for everyone here, is it at all possible that the xbox1 cannot keep up with the gamecube when 8 hardware lights are being used? For example Rebel Strike (21million polys/sec with 8 lights, 8 effects). My evidence shows that a GF4 Ti4200 (similar to the xbox but even more powerful) can only push 7.6million polys with 8 lights, and thats not taking into account the vertex shaders in xbox wouldve had to been doing the self shadowing rebel strike used also..... Whats your guys take on that?

That s hard to say specially because each one count polys in their own way, but search for ERP post on the subejct in other wii/rev threads that can give you more info.
 
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