pc999 said:Number of pipelines without the speed is useless.
fearsomepirate said:There is a need to understand that the hardware to put this interview on an mp3 is not yet in Jessica's hands. It's coming. Hold your horses. We've waited forever to find out anything, so I think we can wait a couple more days to hear a recording of this. She's said the audio is coming, so just be patient, will ya?
Ooh-videogames said:Check out my above post and tell me what you think. Its right above feasome post, the one you quoted. Megadrive
Edit: Actually its not, its sevearal scrows up.
Ingenu said:Anyone mentioned the latest ATI talk about Hollywood yet ?
ATI: Wii Graphics at E3 "Tip of the Iceberg"
John Swinimer, Senior Public Relations Manager of Consumer Products, emphasized that the Wii architecture is capable of producing far better results than what we've witnessed thus far. "I think what you saw [on Wii] was just the tip of the iceberg of what the Hollywood chip can bring to the Nintendo Wii," he said.
We tried to pry some design specs out of ATI, but Swinimer would only offer the following: "I'm really not here to talk about the design specs... other than the fact that ATI worked closely with Nintendo. The team that worked on this chip also worked on the Flipper chip that was in GameCube, and they've been working with Nintendo for a very long time so there's a great chemistry with the two teams working together."
Megadrive1988 said:yes, but speed / mhz without number of pipelines is even more useless, is it not?
yes, it *could* possibly apply to Wii, back then known as GCN2, I would say it does not apply to Flipper. good find.
Anyone mentioned the latest ATI talk about Hollywood yet ?
ATI: Wii Graphics at E3 "Tip of the Iceberg"
I don't think it does, all it confirms is that it will be better than what was shown at E3. There's a big gap between what was at E3 and what this interview says.pc999 said:It almost confirm this (IMO) yet nobody cared much, strange ...
mattcoz said:I don't think it does, all it confirms is that it will be better than what was shown at E3. There's a big gap between what was at E3 and what this interview says.
pc999 said:More no, equally meybe... (althought you will always need to assume 1 pipeline or 1 hz, which one do you prefer).
Arent many patents updated after the devolpment finish?
It almost confirm this (IMO) yet nobody cared much, strange ...
Megadrive1988 said:I I don't know, I really don't. I don't know how the whole patent process works.
I care, it's really interesting. it was saying that Wii will be capable of much better visuals than the Gamecube or Gamecube+ based viusals we've seen so far, yet does not confirm the specific details in the interview. though I can easily see how anyone would want to link the two. the article with official statements by ATI, and an unproven (so far) interview with specific details.
does that make sense to you ?![]()
fearsomepirate said:Or C) Ubisoft is hella pissed that Poix broke an NDA and is doesn't want Nintendo to take retributive action, and so is in hyper damage control mode.
The specs are good news compared to Matt's "Gamecube 1.5" claims, but still look paltry next to Xbox 360 and PS3.
I would guess no more than 325 MHz for the GPU. Look at how hot Radeon 9800 vanilla ran, and now shrink it to 90 nm.
Skrying said:Comparing it to the Radeon 9800 is a serious joke. I mean, just look at current much larger dies and much higher clock speeds that run very cool. I dont know how you can get off comparing it to a 9800 Pro....
Urian said:Same number of Pixel Pipes and the fact that ATI and Nintendo made the deal when the Radeon 9800 was in the laboratory. I am not impressed by the supposed new specs but they are more realistic than the IGN specs.
Megadrive1988 said:Radeon 9700 series and 9800 series both represent a massive increase in geometry/vertex performance (4x VS 2.0+ units) over Flipper's single XF, the fixed function T&L unit/geometry engine.
Megadrive1988 said:Radeon 9700 series and 9800 series both represent a massive increase in geometry/vertex performance (4x VS 2.0+ units) over Flipper's single XF, the fixed function T&L unit/geometry engine.
This is true, now heres a question for everyone here, is it at all possible that the xbox1 cannot keep up with the gamecube when 8 hardware lights are being used? For example Rebel Strike (21million polys/sec with 8 lights, 8 effects). My evidence shows that a GF4 Ti4200 (similar to the xbox but even more powerful) can only push 7.6million polys with 8 lights, and thats not taking into account the vertex shaders in xbox wouldve had to been doing the self shadowing rebel strike used also..... Whats your guys take on that?