brain_stew said:I don't know how reliable it is but this supposed article from the new issue of Gameinformer seems to coincide with recent "developments".
a development interface that centers on a AI-controlled command-line interface
Sounds like BS to me.brain_stew said:I don't know how reliable it is but this supposed article from the new issue of Gameinformer seems to coincide with recent "developments".
http://forums.nintendo.com/nintendo...sage.id=1260806&view=by_date_ascending&page=1
It confirms support for normal mapping, bump mapping, HDR lighting among other things. It also talks about the dedicated physics hardware as well. On their own none of these articles seem to be much evidence of much but together they all seem to be painting a very similar picture.
So it uses N64 technology?Chipsets are very inexpensive although EXTREMELY powerful, WILL incorporate many aspects of the Project Reality study.
brain_stew said:I don't know how reliable it is but this supposed article from the new issue of Gameinformer seems to coincide with recent "developments".
http://forums.nintendo.com/nintendo...sage.id=1260806&view=by_date_ascending&page=1
It confirms support for normal mapping, bump mapping, HDR lighting among other things. It also talks about the dedicated physics hardware as well. On their own none of these articles seem to be much evidence of much but together they all seem to be painting a very similar picture.
I'd guess that patent Nintendo had of using a cubemap to render 3D scenery.pc999 said:panoramically-composted depth-composited cubemappng (what???).
Yeah, the one they used on the N64.Shifty Geezer said:I'd guess that patent Nintendo had of using a cubemap to render 3D scenery.
I dunno about that. The one used for N64 were static cubemapped images, not dynamic real-time cubemapping.mattcoz said:Yeah, the one they used on the N64.
Did you read the patent?sfried said:I dunno about that. The one used for N64 were static cubemapped images, not dynamic real-time cubemapping.
chosen_colette said:i do not have a microphone, and i dont give my phone number out to anyone on the internet,s orry. in 2 - 4 days ill have the cable and can get the interview over to my PC
During a demonstration of Crossfire ATI displayed an interesting demo which put the Crossfire cards to an alternative use. As opposed to having the Crossfire boards increasing performance by distributing graphics workloads across the two ATI has a demo with wave simulations that could be fully calculated on the CPU, have the CPU calculating the physics and the graphics rendering the image, or moving the rendering to one board and the physics of the wave simulation to the second graphics board, effectively turning it into a physics co-processor.
hupfinsgack said:From Dave himself
http://www.beyond3d.com/reviews/ati/r520/index.php?p=08
So ATI is definitely trying to get physics incorporated in their GPUs. Don't know if that is already happening with Hollywood though.
More indicative of a cross-generation game but a not-particularly adept developer. Seeing as the Wii screenshot is 720p, I'm guessing it's an XB360 screeny. Though the XB screenshot is also 720pfearsomepirate said:IGN has current and next generation screens of Marvel: Ultimate Alliance up. The next-gen screens look far below the abilities of X360 and PS3. Could they be indicative of Wii graphics?