WiiGeePeeYou (Hollywood) what IS it ?

Discussion in 'Console Technology' started by Megadrive1988, May 21, 2006.

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  1. Skrying

    Skrying S K R Y I N G
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    Anyone ever get the feeling that we still have no real clue as to what the Wii really is?
     
  2. bobthebub

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    This quote from the article

    Has me doubting whether any of it is true.
     
  3. mattcoz

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    Sounds like BS to me.

    So it uses N64 technology?
     
    #283 mattcoz, Jun 4, 2006
    Last edited by a moderator: Jun 4, 2006
  4. Megadrive1988

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    "Project Reality" was nothing more than the codename for the Ultra 64 which was renamed Nintendo 64.

    Project Reality was meant to use some of "reality immersion technology" that Silcion Graphics had. a fancy name for 3D graphics, textured mapped polygons with some rendering features (gourad shading AA, filtering, mip-mapping, alpha blending) to make the polygons look nicer than flat polygons, or simply textured polygons. basicly a MIPs RISC CPU with a custom GPU
    (the RCP).


    nothing more really, none of this wild A.I. technology that was a cute little BS fiction, recently written by someone with too much time on his hands.


    Hollywood GPU and Revolution / Wii have nothing to do with Project Reality. other than some of the same people working on it. SGI ==> ArtX ===> ATi
     
  5. pc999

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    From that: nurbs rendering, ray-tracing, and panoramically-composted depth-composited cubemappng (what???).

    Looks like a fan boy wet dream, BS for me.
     
  6. Megadrive1988

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    LOL
     
  7. fearsomepirate

    fearsomepirate Dinosaur Hunter
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    Looks like they took every rumor that's floating around out there, mashed 'em together, and tried to start a few of their won. Good job, kid. :roll:
     
  8. Shifty Geezer

    Shifty Geezer uber-Troll!
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    I'd guess that patent Nintendo had of using a cubemap to render 3D scenery.
     
  9. mattcoz

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    Yeah, the one they used on the N64.
     
  10. pc999

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  11. sfried

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    I dunno about that. The one used for N64 were static cubemapped images, not dynamic real-time cubemapping.

    Take a good looks at some of the reflections off the trucks from the ExciteTruck videos IGN posted. I know it's real-time cubemapping, but what kind?
     
  12. mattcoz

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    Did you read the patent?
     
  13. Teasy

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    Any update on this Jessica?, its been 3 days now and things have gone very quiet.
     
  14. theafu

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    I'd like to know so we can continue debating the GPU.

    Speaking of it what does everyone think of this Inquirer Aritcle ( I know the source isn't the best)
     
  15. StefanS

    StefanS meandering Velosoph
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    From Dave himself

    http://www.beyond3d.com/reviews/ati/r520/index.php?p=08

    So ATI is definitely trying to get physics incorporated in their GPUs. Don't know if that is already happening with Hollywood though.
     
  16. fearsomepirate

    fearsomepirate Dinosaur Hunter
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    Teasy, she told me the cables will come Wednesday.
     
  17. theafu

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    Cool Info Fearsomepirate I a little pumped each time I keep thinking of recent statement from ATI about the GPU or things relatd to their products. Here are some tidbits I had in another post on at ign.

    "IGN: Is the hardware as easy to use on the Wii as it was with the GameCube? The two systems are very similar is structure we're told.

    Konami: Yes, the structure is very similar to GameCube, but you already knew that. The development was not that difficult, as the Wii system has built in physics simulation. That helped the process."
    Source

    Here is the Havok announcement about their software on Wii. With Jessica's recent interview I can't help but wonder if all 3 of them being on Wii is a coincedence.
     
  18. fearsomepirate

    fearsomepirate Dinosaur Hunter
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    #298 fearsomepirate, Jun 6, 2006
    Last edited by a moderator: Jun 6, 2006
  19. Megadrive1988

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    don't forget that the Flipper LSI had elements in it not made by ArtX or ATI.

    1. the 16-bit audio DSP by Macronix
    2. S3TC in hardware

    probably other things I'm forgetting (hey where's my coffee?)

    guys, is it possible that the physics-processing done on the Hollywood LSI,
    is non-ATI tech ?
     
  20. Shifty Geezer

    Shifty Geezer uber-Troll!
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    More indicative of a cross-generation game but a not-particularly adept developer. Seeing as the Wii screenshot is 720p, I'm guessing it's an XB360 screeny. Though the XB screenshot is also 720p :???:
     
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