WiiGeePeeYou (Hollywood) what IS it ?

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More than 2MB frame buffer is not just useful, I think - it's required for non-crap PAL support:

At a minimum of 5 bytes per pixel (24 bit framebuffer in either 6:6:6:6 or 8:8:8 format plus 16 bit Z buffer), widescreen progressive PAL with square pixels (approx 1024x576 = 589824 pixels) requires well over 2MB (2949120 bytes).

Hence, If the Wii has only 2MB embedded frame buffer, this is not big enough for PAL without tiling - which I can't imagine would be practical would it? Wii hardly has vertex transforming power to burn for early Z pass? Or perhaps Europe is just going to get shafted again, and titles will all render at 480 lines and/or non square pixels and upscaled output?
When PAL have such high resolutions
 
Well, I assume by Wii2 comes out there will be an HD standard. So 512 at least should be mandatory.

So ti will mean that the wii 2 will have to contain 512 megs of memory.But right now it is totaly useles.Simply it haven't got the bandwith and the processing power to be able to use the additional memory.
 
16:9 square pixels progressive should be 1024x576

Even so, I would like someone to show a single proof that such a resolution exists within the pal-standard...Or that there is a sdtv that can display it. I think it's pretty safe to say that we won't be seeing any Wii games with progressive 1024x576 output.
 
So ti will mean that the wii 2 will have to contain 512 megs of memory.But right now it is totaly useles.Simply it haven't got the bandwith and the processing power to be able to use the additional memory.

Right, I understand that. That's why I was talking about the Wii2. ;)
 
Even so, I would like someone to show a single proof that such a resolution exists within the pal-standard...Or that there is a sdtv that can display it. I think it's pretty safe to say that we won't be seeing any Wii games with progressive 1024x576 output.

My generic 32" TV does. Further information:

http://forum.team-mediaportal.com/v...previous&sid=17822be8fec4ab1ea9d4c4345d4bc2d6
"I use Powerstrip to generate a 1024x576 25Hz Interlaced resolution for my 32 " Widescreen CRT TV"
(That's the same way I did it, actually)

http://www.pixmania.co.uk/uk/uk/74528/art/benq/videoprojector-pe7800.html
A projector that displays it.

http://www.consensus.com.au/ITWritersAwards/ITWarchive/ITWentries05/F2LG.htm
"All Australian SDTV broadcasts are in the 1024x576 widescreen format."

http://www.linux.ie/lists/pipermail/ilug/2004-March/066474.html
"For square-pixel output and processing in raytracers and the like, the industry standard is to use 768x576 for 4:3 PAL and 1024x576 for 16:9 PAL"

http://www.projectorcentral.com/choosing_resolution.htm
"On the other hand, everything changes if you live in a country where PAL or SECAM is the video standard. These systems deliver 576 lines of video per frame, rather than the 480 lines per frame of NTSC. So in this environment, the 1024x576 resolution projector is the ideal solution for DVD and standard definition video. Indeed, Texas Instruments dubbed their 1024x576 DLP chip the "Matterhorn" because of its unique applicability in the European market where PAL and SECAM are established standards."
 
Ok thanks. I knew there are projectors that has that as a native resolution, but didn't know that the signal is actually used somewhere, or that there are CRT tvs that can display it, so thanks for the information.
 
Ok thanks. I knew there are projectors that has that as a native resolution, but didn't know that the signal is actually used somewhere, or that there are CRT tvs that can display it, so thanks for the information.

PAL is a fairly common TV standard with hundreds of millions of sets across europe. The vast majority of installed sets are CRT
 
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Now that is high tech :oops:
http://pc.watch.impress.co.jp/docs/2006/1201/ninten24.jpg

Interestingly, it's 5 LEDs per side, and not 4 as reported. Okay, that's not interesting at all.

Yeah there was already an article from IGN explaining that the sensor bar is just two IR light sources used to center the Wii controller. They also did an article on experimenting with house hold things to replace the bar, two candles actually worked almost as well :) I'd expect third parites to quickly start bringing out sensor bar replacements soon, probably wireless ones.

Does that article mention the size of the cores by the way?
 
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PAL is a fairly common TV standard with hundreds of millions of sets across europe. The vast majority of installed sets are CRT

Dude I live in Finland. I know that. I just didn't know that there are normal CRT TV-sets that can actually show 1024 pixels on a horizontal line.
 
I just didn't know that there are normal CRT TV-sets that can actually show 1024 pixels on a horizontal line.
My question is what's the point of those anyway? (aside for maybe selling them as faux HDTVs).
DVDs are never encoded anywhere near that resolution - and afaik, neither are SDTV broadcasts, so what's the point of such a display?

Anyway, like PS2, GC games quite often didn't use square pixels even on 4:3 NTSC (and now PS3 bc has IQ issues with such games), and 16:9 games never used square pixels - period, regardless of them being NTSC or PAL.
So this isn't really an issue of PAL getting shafted - it's just how things always were with SDTV gaming, and a few people that have displays that go beyond regular spec won't change it.
 
My question is what's the point of those anyway? (aside for maybe selling them as faux HDTVs).
DVDs are never encoded anywhere near that resolution - and afaik, neither are SDTV broadcasts, so what's the point of such a display?

Well on RocketMBAs post (2328) was info that they are broadcasting at that resolution in Australia, but other than that I haven't seen any use for it either. I would also see the possibiliities of 1024x576 pal games as very slim, even if they are using square pixels for 480p.
 
We have Pokeman for graphics...
But we have Elebits for its physics...
Hot damn, your opinions please:

LINK 1: http://youtube.com/watch?v=x-j9wA6ilBA

LINK 2: http://youtube.com/watch?v=X1I-OeZ3wB4

LINK 3: http://youtube.com/watch?v=hszOo99xL7w

Is this all Havok or some mystery PPU chip?

Whatever it is, it's not THAT impressive - I mean, just look a the cars for example in the domino-video - the "hitboxes" are a lot bigger than the cars themselves, they're knocking eachother down without touching the next one.
 
Whatever it is, it's not THAT impressive - I mean, just look a the cars for example in the domino-video - the "hitboxes" are a lot bigger than the cars themselves, they're knocking eachother down without touching the next one.

The car collisions look fine to me, it's the boats that suck.
 
Well on RocketMBAs post (2328) was info that they are broadcasting at that resolution in Australia, but other than that I haven't seen any use for it either. I would also see the possibiliities of 1024x576 pal games as very slim, even if they are using square pixels for 480p.

But it is BS. There is insufficent broadcast bandwith for such a high resolution. We have PAL-B which has the same resoultion as all the other 50 Hz PAL variations. SDTV over here is 720x576 50i

The article MAY have meaning SDTV digital television broadcasts, but it is still wrong. Hell according to the Australia governement if your TV can display 720x576 at 50Hz progressive then it can be called a HDTV.

Info about television in Australia: http://www.dba.org.au/index.asp?sectionID=15
 
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