I still think it's unfair to compare Wii games with 360/PS3 games. Video games or not, it should be judged by the abilities of it's OWN system, not others.
How about this.. It has been said that comparisons across platforms are not a fair way to judge, yet comparisons across platforms that are ports, is acceptable.
Using that logic, we compare CoD on the Wii to CoD on the 360. Graphically, the 360 version merits an 8 and the Wii version merits a 5.
Now we come to reviewing Red Steel, which is a Wii exclusive. We now apply 'console specific' criteria to review the graphics in Red Steel and compare it to another FPS on the Wii, namely CoD.
Red Steel is graphically superior to CoD on the Wii, and so Red Steel earns the score of an 8.
Is it not obvious how incredibly confusing it would be to the consumer to have Red Steel on the Wii and CoD on the 360 both with scores of 8? Would that not imply that the two games are graphic equals?
The reality is that cross-platform comparisons will happen, because they have to. You can't give an inferior version of CoD on the Wii a score of 9 "Because it looks good for what the Wii is capable of" and a graphically superior version of CoD on the 360 a score of 8 "because it doesn't look as good as Rainbow Six: LV."
You'd have to judge the graphical prowess of the Wii version to the 360 version. And once you do that for any game you automatically invite (rather.. you force) comparisons in similar games of the same genre, even if they aren't the identical game.
Let me be as blunt as I can...
If consoles were scored in comparison to other consoles, it would not be technically possible for a DS or PSP game to score a 10 in every category.
Which would break the scoring system.
The fact of the matter is that games are scored, and reviewed, according to what their respective consoles can do. Mario Kart DS looks like shit next to Gears of War, but MKDS should still be a 9 or 10 in graphics because it's near the best you can do on the DS at 60fps. GoW is a 9 or 10 on X360 because it's nearly the peak of what the X360 can do.
A 10/10 on the NES isn't going to stack up against a 10/10 game on Wii, in the long run. Simple logic.
The representative sample of games at launch, even for a reviewer, do not indicate what a console is "capable of". Otherwise launch games would get a 10 for graphics, and games later in the lifespan would get > 10.
They decidec screw gfx. Wii is powerfull enough not be to very limited in what you can do (big worlds, decent gfx etc).
I understand very well what they are trying to do. The thing is some people feel that being innovative doesn't imply that you need to sacrifice so much graphical performance. Other very valid point is that for a $250 machine the graphics displayed just aren't up to snuff. Especially if you consider Wii like controls may not be exclusive to the Nintendo machine with something like this http://ps3.qj.net/Fusion-The-cross-platform-motion-sensor/pg/49/aid/70013
which I haven't seen discussed on these boards before, but I fear is going way off topic. Maybe it should have it's own thread? I definetely see some potential there.
Bovine Excrements. A certain prominent lagomorph-infested for the Wii game was initially designed as a huge continuous world filled with minigames here and there. Now it's just a bunch of minigames in separate levels. Your guess as of to why.
Why does it make sense for us to review a console like Wii
Let me be as blunt as I can...
The final score does not have to be an average of the sub-categories.
Why does it make sense for us to review a console like Wii as if x360 and PS3 don't exist?
If Wii's controls are touted as a selling point against the 360 and PS3, then its subpar graphics need to be counted as a detractor. Is this a case of, "but everyone's beautiful in their own special way"?
And IMO (just mho) Nintendo is ripping us off here, even at $250. Its a good move as a corporation if the system sells, but I'm not going to buy a Wii wholly because I want immersive games, and graphics are a very necessary part of that package to me.
What Nintendo is doing in my eyes is spinning their lack of R&D into a strength (aka a smart, but standard corporate move). Their stance that they choose gameplay over graphics is pretty silly; why are the two mutually exclusive?
And the concept of the remote seems a little silly to me. I'm too old to be hiding behind a couch and shooting at the tv (has anyone seen the Wii COD3 commercial?)
Yes the price is too high. But nintendo did that because they wanted to make profit from day one and after that raised the price again because retailers were afraid that they whouldnt make enough money on the console. I also wouldve loved to see a faster machine (something that can produce hl2 gfx) but I also understand what nintendo is trying to do.
By "a console" you're referring to "Wii games", am I right? Games are what I'm arguing about, not the hardware. The hardware (disregarding the remote) is cheap and thus weak in comparison to X360/PS3.
To answer your question, games are reviewed by journalists (and journalistically-inclined gamers) to help other gamers decide what games to buy. When a gamer owns only a PS3, for example, he/she is reading PS3 reviews to gauge how good a game title is. Why? It costs $60 a game, and nobody wants a dud. (i.e. NBA 07)
The gamer doesn't need to know how it stacks up against X360 and Wii games, because frankly they don't own those systems. They offer different experiences (subtlely, in the case of X360) and have different capabilities, so it makes sense to rate the games based on what their platform can do. Since the PS3 is inherently better in terms of graphical horsepower than the Wii, a 10 for graphics on the PS3 is not comparable to a 10 on the Wii.
That's why the differences would be expressed in the review text, and not in the scores. I don't expect the Wii versions of multiplat games to get those low kinds of score for graphics but of course reviewers can be expected to point out the differences in the review text. Won't be long until we'll be able to find out.How about this.. It has been said that comparisons across platforms are not a fair way to judge, yet comparisons across platforms that are ports, is acceptable.
Using that logic, we compare CoD on the Wii to CoD on the 360. Graphically, the 360 version merits an 8 and the Wii version merits a 5.
Now we come to reviewing Red Steel, which is a Wii exclusive. We now apply 'console specific' criteria to review the graphics in Red Steel and compare it to another FPS on the Wii, namely CoD.
Red Steel is graphically superior to CoD on the Wii, and so Red Steel earns the score of an 8.
No. And there's a boatload of real-world examples of customers not getting confused on that shelf with DS games somewhere near you.RancidLunchMeat said:Is it not obvious how incredibly confusing it would be to the consumer to have Red Steel on the Wii and CoD on the 360 both with scores of 8? Would that not imply that the two games are graphic equals?
That's why the differences would be expressed in the review text, and not in the scores. I don't expect the Wii versions of multiplat games to get those low kinds of score for graphics but of course reviewers can be expected to point out the differences in the review text. Won't be long until we'll be able to find out.
This is irrelevant. The exact same game would get a different graphics score on the same machine if it were released at different dates. For example a lot of the Special Editions usually get lower marks in graphics even though they're exactly the same as the original game, just because they're released later. An example that comes to mind is DMC3 on gamespot which has a 9, but the SE only has an 8. Basically a 10 in graphics today for the Wii may only be about an 8 a year from now, and a 6 5 years from now as the bar gets raised.
...so it makes sense to rate the games based on what their platform can do. Since the PS3 is inherently better in terms of graphical horsepower than the Wii, a 10 for graphics on the PS3 is not comparable to a 10 on the Wii.
That's why the differences would be expressed in the review text, and not in the scores. I don't expect the Wii versions of multiplat games to get those low kinds of score for graphics but of course reviewers can be expected to point out the differences in the review text.
It's not cumbersome to look at a few screenshots, even if you can't be bothered reading a full review. It almost takes more time to make sense of IGN's sub-scores than to look at a half-dozen screenshots. If a game is in a genre that really doesn't interest you, that's not going to work but then high sub-scores won't draw you in either.To be fair, most people don't read the review text, at most they skim through it, especially when the title is a marginal purchase*. Also scores are the ammo of choice when comparing games on teh internets, even on different platforms! Review sites of course know this, so I would think they'd find a way to include it in the score somewhere.
*An example of a marginal purchase for me would be Untold Legends, since I was somewhat interested in the title, but now without reading a single review (just looking at scores) won't be getting in a million years.