I'm suggesting that the Wii has reached the mass market jackpot of capturing people of all ages and of all sexes while the HD consoles are stuck with maybe 18-35 yr old males. Their sales numbers and expansion of the market suggest that they have transcended the console wars and are now on a whole new tier like the Ipod.
That means that there is plenty of leeway for developers to find holes in the market to exploit as their niche.
I mean, if you have made a unique game (even an exclusive FPS like the conduit) and are struggling to get pass the generally assumed breakeven point of 500k sales from an install base of 80 million plus consoles...... you should really kick your marketing team in the nuts.
Here are some possible examples of niches to exploit on the Wii
1) Who is fueling the insane sales of Wiifit?
The fact that Walmart now have display kiosks at the clothing section suggests a shitload of women of all ages.
How can developers exploit this new generation of console owners?
a new exercise game? Tone your buttocks in 20 minutes?
Why not exploit the blockbuster of the modern literature market - The Romance Fiction.
Take a leaf out of the Ace Attorney series on the DS or similar japanese wii games but instead develop an interactive adventure targeted at Women. You don't need a team of 200 people working for four years developing terabytes of 3d assets to get the hearts fluttering. A beautiful 2d Art style and an interesting story could be all you need for success.
Why not a tragic love story involving two gay lovers? Brokeback mountain Wii.
Don't laugh....... sales of these types of manga/comics in the Japanese market suggest as much popularity with locked up housewives as well as young girls.
I remember talking with a young woman about why she was so addicted to the Sims series. Her favourite part of the game was the sandbox element of making up intricate stories (interestingly usually involving a love triange with one man and two women) with her "play dolls".
from Wiki
The romance novel market continued to expand, so that by 1991, they comprised 46% of all mass market paperbacks sold in the US. This expansion was due in part to voracious readers, with over half of Harlequin's customers purchasing 30 novels per month. By this time, the romance novel audience had become more educated, with 45% having a college degree, and more than half of the audience worked outside the home.
By the 2000s, romance had become the most popular genre in modern literature. In 2004, romantic fiction generated $1.2 billion in sales, with 2,285 romance novels published. Almost 55% of all paperback books sold in 2004 were romance novels, and this genre made up 39% of all fiction sold that year. Over 64 million people claimed to have read at least one romance novel in 2004, according to a Romance Writers of America study, a 26% increase over their 2001 study. Twenty-two percent of romance readers identified themselves as male, and the romance readers were split evenly between people who were married and those who were single. People of all ages read romance novels, with one percent of readers younger than 13, and forty-two percent of them have at least a bachelor's degree.
International markets
Harlequin sells more than 4 books per second, half of them internationally. Author Heather Graham attributes this to the fact that "emotions translate easily."[94] In the United Kingdom, over 20% of all fiction books sold each year are romance novels
2) A Burnout type game - possibly one of the glaring financial missteps this generation. EA/Criterion spent an inordinate amount investing in a beautiful graphics engine with a huge sandbox city to explore and sales on the HD consoles have been largely disappointing.
What is the essence of the burnout series?
Fast speed, car crashes and simplistic controls yet with fun gameplay and a rocking soundtrack.
In fact you could argue that it is just as easy to play burnout as Mario Kart. The controls are basically left or right with your finger held on the accelerator or boost button. If you crash.... who cares. The game rewards dangerous and wild driving styles and a quick boost will get you back in the race. They could easily ripoff Excite Truck controls to streamline the controls even more to take advantage of the Wiimote.
I own both burnout ports on the PSP. The game has aged well and it is just as much fun to play as something like Mario Kart. Beautiful HD graphics of Burnout Paradise are more a bonus than a defining feature of the series.
In hindsight, the best decision to grow the franchise would have been to develop a game with an enhanced last gen engine and use the savings to market the hell out of the game. Leave the racing simulations on the HD consoles and bring the fun arcade style racing games to the Wii (with the secondary market of the PS2).
If it could even capture a quarter of the people buying Mario Kart.....then it would have been one of the biggest success stories of the generation.
What does EA greenlight instead? Nascar Karts ....... hmmm..... :/
They own the Burnout franchise and instead of exploiting it they waste money developing a totally new IP? Its a very inefficient way of doing business.