Why G80 suffers from 2560x1600?

What I find relatively strange is that AFR scaling of 2560x1600 is downright ridiculously good. If it was SFR, I could imagine it being buffer-size related, but... heh. It's strange, definitely - I guess it might be a driver issue, or I might be missing something about why AFR scaling is so stupidly high.

Uttar
 
Maybe is that "problem": not able to 4x AA at 2560x1600, supposed to happen only in opengl.
I like ATI, but that made me skeptical. I hope they fix it asap.
 
Back
Top