The Dreamcast was cheaper, came out earlier than the PS2, and yet has a library of 250+ pro-scan/VGA compatible games. It was a standard for the platform... the PS2 really has no excuse, despite how few other people take advantage of VGA/HDTV. If it was done on Dreamcast, it should have been done on PS2 because it makes a big visual difference in the end.
Poor documentation, libraries, totally different h/w from what dev. are used to... The DC was quite the opposite being easy to go around with, and probably due to good doc.s and libraries... But worry not now that proscan is available the ps2 shall eventually have quite a good amount of proscan titles, if most dev.s adopt it, it will surpass the DC proscan library by several fold, and at higher resolution to boot.
Since progressive scan (and consequently VGA) means twice the resolution over time, makes a big impact on how the visuals end up looking, and it's what I'm getting in all of my Dreamcast games.
Well, as said there are already proscan(with higher than dc rez) ps2 titles, true u list a very big list of proscan DC titles, but as far as I'm aware that platform has at most one or two dozen must haves... I personally favor inferior titles looking inferior on a platform, it suits those titles. Bad games should not feature the same effects, as top games, they just shouldn't.
back to the interlace flicker of the PS2 library to get it.
Actually if you were talking common DC IQ, I'd agree... but as many titles have shown, you can be free of most aliasing, shimmering, and other artifacts even in interlaced... I've not experienced proscan DC, but from what I hear it still suffers from artifacts such as aliasing... I prefer little to no IQ artifacts while interlaced, to have them present but being in proscan.
I remember you posting this at Gaming-Age once. If someone told you DC was limited to 480p output, someone lied. Dreamcast is capable of higher HDTV resolutions as well.
Well, at least the ps2 had a 1080i title announced, or at least that's what some mags said, maybe it's true, maybe it's not, but at least it had one announced something I don't think can be said for DC(AFAIK)... As for DC I don't know if it can handle it, but seeing as some strange things happen in even high profile titles like shenmue2 at normal rez... I wouldn't be too optimistic.
In fact, a lot of them said even DC Soul Calibur still compared favorably in visuals to TTT.
A single TTT model has nearly as much geometry as the entirety of Soul Calibur(from the polycounts i've heard), there are up to four onscreen at a time... The IQ is superior to if I'm not mistaken, and so is the lighting, background, background animation, etc...
I think you two might exaggerating the difference between PS2 and DC-level graphics, and then dismissing that something as impactful as double-the-res output could more than close that gap.
I think a several fold jump in geometry, coupled with better lighting, better animation, more particles, better effects like reflections and blurring, and better IQ and textures in some title, more than make up for any small rez difference.
REZ allows you to see DETAIL clearer, this is especially good when dealing with some of the newer pc titles that feature extremely good texturing ,and more detail... I've gone from 640 to the maximum my monitor can take, and Although there's a difference it's barely noticeable.... I believe what is currently prefered is less artifacts, aliasing, over higher rez...
I at least would prefer to run a game like Doom 3 at a lower rez if it allowed me to have all effects on , as opposed to raising the rez to the max at the cost of most effects, or slowdown..
Just as the people that prefer DVD output to VHS output are? The people who prefer DVD progressive to DVD interlaced are?
Well, u have to admit the only difference there is the rez, not the effects, geometry, its not like say looking at Toy story 2 in an interlaced mode, and placing it against toy story 1 with progressive, or viceversa. (not sure, if said titles offer such visual options.).
Some casual people are having trouble seeing what all the fuzz is about with HDTV, they seem to be able to tell it can look better... but they don't consider it to be by much... and that is dealing with real life( which has high detail and benefits greatly from the rez), not some game with far less detail.