I've done some tests on games which use stencil shadows and shadow buffers, mainly Tenebrae and some of those other demos.
Needless to say I find it quite strange that my performance more than doubles under those supposed fillrate limited situations.
Shouldn't they be entirely done on my video card?
I've got a Radeon 9700 Pro.
Maybe Ati's stencil performance depends upson the CPU because Ati were trying to save tranistors?
Needless to say I find it quite strange that my performance more than doubles under those supposed fillrate limited situations.
Shouldn't they be entirely done on my video card?
I've got a Radeon 9700 Pro.
Maybe Ati's stencil performance depends upson the CPU because Ati were trying to save tranistors?