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My apologies, I will desist.Reverend said:Tread carefully now kids...
Reverend said:Depth Stencil Textures (DST, probably a new buzzword)
tEd said:Is the DST/PCF(or bilinear filtering whatever) even properly working right now? Looking at some screenshoots it looks not that way. IIRC is the filtering on nvidia hardware supposed to blur or anti-alias the edges isn't it but it doesn't look like it does anything like that at all
[url=http://www.beyond3d.com/interviews/fm04/index.php?p=4 said:In July Futuremarks Patric Ojala[/url]]3Dc is still ATI specific AFAIK, so that is not so interesting for us regarding 3DMark.
DaveBaumann said:Mmmm,
[url=http://www.beyond3d.com/interviews/fm04/index.php?p=4 said:In July Futuremarks Patric Ojala[/url]]3Dc is still ATI specific AFAIK, so that is not so interesting for us regarding 3DMark.
Something changed between July and September.
Futuremark said:3DMark will be implemented to produce an identical rendering on all hardware with the required feature set. This ensures that the performance measurement is reliable and comparable.
DaveBaumann said:Mmmm,
[url=http://www.beyond3d.com/interviews/fm04/index.php?p=4 said:In July Futuremarks Patric Ojala[/url]]3Dc is still ATI specific AFAIK, so that is not so interesting for us regarding 3DMark.
Something changed between July and September.
Sounds like things have really changed a lot the last few months. :?Reverend said:In a NDA doc, Futuremark states the following as one of the "Principle Guidelines" behind the formation of 3DMark05 :
Futuremark said:3DMark will be implemented to produce an identical rendering on all hardware with the required feature set. This ensures that the performance measurement is reliable and comparable.
I read that to mean that the "default setting" plays an important part in FM's attempt to produce "identical rendering on all hardware" in 3DMark05.
Reverend said:In a NDA doc, Futuremark states the following as one of the "Principle Guidelines" behind the formation of 3DMark05 :
Futuremark said:3DMark will be implemented to produce an identical rendering on all hardware with the required feature set. This ensures that the performance measurement is reliable and comparable.
I read that to mean that the "default setting" plays an important part in FM's attempt to produce "identical rendering on all hardware" in 3DMark05.
If you purchase it, if you run the free version you don't have the option to disable DST.Scali said:To be fair, DST is not part of the *required* feature set of 3DMark05, since it can run without.
digitalwanderer said:If you purchase it, if you run the free version you don't have the option to disable DST.
Futuremark said:3DMark will be implemented to produce an identical rendering on all hardware with the required feature set. This ensures that the performance measurement is reliable and comparable.
Reverend said:DST+PCF has to do with PSM that FM implemented. Hence, PSM is itself a "required feature set" (and not necessarily the addition of DST+PCF) -- both ATI's and NV's DX9.0 parts support PSM. Heck ALL DX9 parts announced/available support PSM. Again, PSM is a "required feature set". It is the basic feature wrt shadows in 3DMark05.
DST+PCF is not an "optional feature" -- it is enabled by default and in the free version, which the majority of folks use, you have no way to disable it.
3) All can see that with DST+PCF enabled, you WILL NOT GET "AN IDENTICAL RENDERING ON ALL HARDWARE WITH THE REQUIRED FEATURE SET. THIS IS TO ENSURE THAT THE PERFORMANCE MEASUREMENT IS RELIABLE AND COMPARABLE."
Scali, you remind me a lot of Derek Smart when you post (you can take that as either a compliment or a jab) but I'll leave that aside for this one : Do you now see why me/Dave/Beyond3D is pissed about this especially when we agreed to participate in the BDP based on such "principle guidelines" set by Futuremark themselves?
Do you understand the importance of the "Default Settings" in 3DMark05?
I have seen why you are pissed all along. But as I say, I am not sure if your interpretation is the one that FM meant.
Reverend said:Scali, I give up. Please take the following as nothing more than an observation (and not a flame) : You are either too stubborn to see what I mean, too blind to see what I mean or the Internet is probably not the best way to debate this.
OMG. Have you even read the principle guidelines by FM ?!Scali said:Yes, and as I said before, 3DMark's game tests are not about apples-to-apples testing, but about predicting in-game performance. The feature tests are apples-to-apples.
Reverend said:OMG. Have you even read the principle guidelines by FM ?!![]()