Why do PS3 games look soooo good in motion?

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Someone please correct me if I'm wrong but on the 360 aren't programmers working at an API level while on PS3 they can program down to the metal if they want to on the GPU. the extra features of the 360 GPU seem to have been under used. Tessellation for example, the free anti-aliasing hampered by having to accommodate tilling, and unified shaders not being such an advantage in a closed system. It's ahead on transparencies tho.

On top of that Cell is just a larger piece of silicon than the 360's 3 PPEs, that's even taking into account the 2 SPEs that can't be used by games. They seem to have proven useful for accelerating many things that a game needs accelerating.

While many games for the PS2 used many effects that were pushing the machine to it's limits, I believe it was more an artside clever use of resources that kept it somewhat competitive with X-Box.
 
Someone please correct me if I'm wrong but on the 360 aren't programmers working at an API level while on PS3 they can program down to the metal if they want to on the GPU. the extra features of the 360 GPU seem to have been under used. Tessellation for example, the free anti-aliasing hampered by having to accommodate tilling, and unified shaders not being such an advantage in a closed system. It's ahead on transparencies tho.

On top of that Cell is just a larger piece of silicon than the 360's 3 PPEs, that's even taking into account the 2 SPEs that can't be used by games. They seem to have proven useful for accelerating many things that a game needs accelerating.

While many games for the PS2 used many effects that were pushing the machine to it's limits, I believe it was more an artside clever use of resources that kept it somewhat competitive with X-Box.
I dont agree with that at all,IMO Xenos uniqueness and newer architecture(unified shader) are the reason why you still see multiplats on 360 running better and 360 holding so well 5 years into gen,while not many predicted bright future to 360 in comparison with ps3 regarding visuals and performance.And as far as i know you are not limited to DX9 on xenos,in consoles APIs are not fixed as in PC.So while you cant see per object motion blur on DX9 card in PC you can see that on 360 even though its DX10 effect.
 
I dont agree with that at all,IMO Xenos uniqueness and newer architecture(unified shader) are the reason why you still see multiplats on 360 running better and 360 holding so well 5 years into gen,while not many predicted bright future to 360 in comparison with ps3 regarding visuals and performance.And as far as i know you are not limited to DX9 on xenos,in consoles APIs are not fixed as in PC.So while you cant see per object motion blur on DX9 card in PC you can see that on 360 even though its DX10 effect.

No, it's true, everything has to go through DirectX to pass cert.
http://www.eurogamer.net/articles/digitalfoundry-directx-360-performance-blog-entry

And yet MP titles still look better on 360, imagine if they were allowed to code to the metal.
 
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