Why do PS3 games look soooo good in motion?

Status
Not open for further replies.

gongo

Regular
I just saw the latest Infamous 2 HD gameplay trailer and omfg....another PS3 game rocking the boat [/cues pie is sooo good smirk!] Not to be cliche....but is this the promise of CELL SPEs and skeletal animations/physics and whatnot? every high budget PS3 games from Sony looks not just graphically tops...the animations of the characters and world just come alive unlike anything before!
 
http://www.youtube.com/watch?v=6Ttv7JQGHeI

2:24 running animation looks...awkward, at best.

Very low res explosions/smoke everywhere...more noticable than usual here. Electric effects look high res to me though.

Still a nice looking game, hardly flawless.

Little too much of the typical drab gray/brown city buildings for my taste also. Not as bad as some offenders.

Good looking, for an open world game.

Some animation still seems unnatural to me though, like Nathan Drake (they seem similarly animated)...
 
I just saw the latest Infamous 2 HD gameplay trailer and omfg....another PS3 game rocking the boat [/cues pie is sooo good smirk!] Not to be cliche....but is this the promise of CELL SPEs and skeletal animations/physics and whatnot? every high budget PS3 games from Sony looks not just graphically tops...the animations of the characters and world just come alive unlike anything before!

They are going for 60fps too:cool:
 
You shouldn't let yourself get emotional about a game when discussing it's technology. Otherwise you start to make bold, sweeping statements that can never possibly be true - giving others an easy target to rip apart. It then becomes a focus on why a game is bad, rather than why it's good. This is especially true of unreleased games.

All I'll say on the matter;
It's a good looking game and it's PR done right, but it's clear it's making a lot of pretty major tradeoffs for the detail it's showing. And I'd need to see player controlled direct feed of the game during the day to get a better picture of what it's doing.
 
...every high budget PS3 games from Sony looks not just graphically tops...the animations of the characters and world just come alive unlike anything before!
I believe there is your answer. Look at Backbreaker for truly world-class animation, and it's multiplatform. PS3 doesn't have anything in particular to enable better animation over other hardware, but it does have some superb backing and superb artists who are allowed to spend years working on one title with no worries about funding problems.
 
http://www.youtube.com/watch?v=6Ttv7JQGHeI

2:24 running animation looks...awkward, at best.

Very low res explosions/smoke everywhere...more noticable than usual here. Electric effects look high res to me though.

Still a nice looking game, hardly flawless.

Little too much of the typical drab gray/brown city buildings for my taste also. Not as bad as some offenders.

Good looking, for an open world game.

Some animation still seems unnatural to me though, like Nathan Drake (they seem similarly animated)...

When I saw that video (also GTs) I thought I was watching Assasins Creed 2 from a visual standpoint. Also animations look standard for the gameplay. No doubt GTAIV animations is far beyond that and others to so I dont get the hype. :)
 
I believe there is your answer. Look at Backbreaker for truly world-class animation, and it's multiplatform. PS3 doesn't have anything in particular to enable better animation over other hardware, but it does have some superb backing and superb artists who are allowed to spend years working on one title with no worries about funding problems.
Yeah, high budget and great first party developers.
 
http://www.youtube.com/watch?v=6Ttv7JQGHeI

2:24 running animation looks...awkward, at best.

Very low res explosions/smoke everywhere...more noticable than usual here . Electric effects look high res to me though.

Still a nice looking game, hardly flawless.

Little too much of the typical drab gray/brown city buildings for my taste also. Not as bad as some offenders.

Good looking, for an open world game.

Some animation still seems unnatural to me though, like Nathan Drake (they seem similarly animated)...
Wow... it seems that you are talking of a total different video to me:???: I found the smoke & the explosion very good & not that noticeable terrible low :???: & from I have seen the smoke not seem so low... only the flame... however just cause 2 too use low buffer & I found the explosions one of the top notch of the console games until now...
 
Last edited by a moderator:
I believe there is your answer. Look at Backbreaker for truly world-class animation, and it's multiplatform. PS3 doesn't have anything in particular to enable better animation over other hardware , but it does have some superb backing and superb artists who are allowed to spend years working on one title with no worries about funding problems.
Are you sure of this? I ever thought thanks to the spe parallel work it has something more... at least watching the extra video on uncharted 2 bonus, ND explain something of that.
 
Last edited by a moderator:
When I saw that video (also GTs) I thought I was watching Assasins Creed 2 from a visual standpoint. Also animations look standard for the gameplay. No doubt GTAIV animations is far beyond that and others to so I dont get the hype. :)

Hm, I thought that RDR animations are top notch so far...maybe best I've seen in a game if you ask me, don't know if it is different to GTA4, as I did not extensively play this game, but for instance the animal animations in RDR are ace.
If PS3 RDR animations are the same than in the Xbox360 version (which I suppose) I would vote this game for best PS3 animations.

Animations in inFamous 2 shown in the trailer look ok.
 
Last edited by a moderator:
I hear the budget argument a lot, but other games with similar or higher budgets don't seem to do much of anything as well. It should only be 2 years between Infamous and the next iteration. How long will it be between Crackdowns?

If they are shooting for 60fps with Infamous 2, I would like to know of another open world game that presents as many technical features. Yes, budget and developers make a big difference. Hardware does as well. If it didn't, we would see these graphics on the Wii. I don't think anyone would buy that, so why would we buy that in this case? I'm curious.
 
I hear the budget argument a lot, but other games with similar or higher budgets don't seem to do much of anything as well. It should only be 2 years between Infamous and the next iteration. How long will it be between Crackdowns?

If they are shooting for 60fps with Infamous 2, I would like to know of another open world game that presents as many technical features. Yes, budget and developers make a big difference. Hardware does as well. If it didn't, we would see these graphics on the Wii. I don't think anyone would buy that, so why would we buy that in this case? I'm curious.
imho both budget & hardware. If the ps3 totally 'sucked' surely nothing of what we have seen until now could be possible on the ps3 hardware; honestly I'm not sharing this common opinion here with everything on the ps3 is thanks only to the 'superb' developers or the big budget, because it's opinable how everything other matter without concrete data ... but we are ot...
 
Last edited by a moderator:
i thought the animations in the cinematics in dmc4 looked better and thats pretty old.

@rangers

ya i can draw the same conclusion. the stylized art style that they went for in uncharted means that they exaggerated certain features to cause extra emphasis on things especially animations. things like jumping were overly dramatic and awkward. but you know even actors do this in real life but not to quite an extent.

i guess if you were a developer it isnt exactly a bad thing to do because it sticks out and gets noticed. although i always heard that the best animation is about being so natural that you never even notice them.
 
Last edited by a moderator:
Sony's first parties are also more capable technically than MS and they're a whole bunch of them compared to MS which has like 4.
Based on what? MS it isn't the same of the direct x? Why now they can't reach the best on the 360 hardware? Just to know, because I have completely missed the 'real' concrete prove of this supposition in any discussion...
 
Based on what? MS it isn't the same of direct x? Why now they can't reach the best on the 360 hardware? Just to know.

Not MS, their first party studios - basically the only one I would rate technically is Rare and they definitely aren't interested in doing big budget shooters with long development times.
 
Not MS, their first party studios - basically the only one I would rate technically is Rare and they definitely aren't interested in doing big budget shooters with long development times.
Not only Rare however... from what I remember MS have dedicated studio for 360 develop and there are different parties who works on 360.
 
Not only Rare however... from what I remember MS have dedicated studio for 360 develop and there are other parties who works on 360.

Then who else?
Turn 10? Not really, Forza 2 was pretty bad and F3 while better had that whole LOD debacle.

Titles from third party devs like Epic and Remedy and multiplat games like RDR, RAGE, Crysis 2, AC2 etc are the best looking on the console.
And historically, even on previous consoles, the best looking games would be from 1st or 2nd party devs and platform exclusives - definitely not the case with the 360.
 
Then who else?
Turn 10? Not really, Forza 2 was pretty bad and F3 while better had that whole LOD debacle.

Titles from third party devs like Epic and Remedy and multiplat games like RDR, RAGE, Crysis 2, AC2 etc are the best looking on the console.
And historically, even on previous consoles, the best looking games would be from 1st or 2nd party devs and platform exclusives - definitely not the case with the 360.
Not ever... resident evil 4, ninja gaiden, splinter cell chaos theory on xbox, tekken 5, dead or alive and so on... however not depending of party position but only how to work on the hardware. imho
 
Last edited by a moderator:
MS don't need their first parties to focus on graphical showcases because almost every single multiplatform game looks and runs better on the 360.

The console with worse looking multiplatform games always gets some special first party games that leverage the abilities of the platform, and gives that platform's fans a reason to believe.

Kind of like how Panzer Dragoon RPG on Saturn was so much better looking than any PS1 game, ever, and how PS2 never ever got close to matching Shenmue.

Can you see what I did there?

I never knew you could nest spoilers.
 
Last edited by a moderator:
Status
Not open for further replies.
Back
Top