Dave Baumann said:I think Jawed's point goes beyond that, in that you don't even need float support, merely some method of getting an acceptible higher range.
Chalnoth said:Just fyi, confirmation just came in from nVidia that their next gen will indeed support HDR+AA, but not the GeForce7 architecture.
Well, sure, I know I expected it. But it's always nice to have it confirmedmartrox said:Chal....I though that was a given.
"It would be expensive for us to try and do it in hardware, and it wouldn't really make sense - it doesn't make sense, going into the future, for us to keep applying AA at the hardware level. What will happen is that as games are created for HDR, AA will be done in-engine according to the specification of the developer."
"Maybe at some point, that process will be accelerated in hardware, but that's not in the immediate future."
Well, right, I don't think he thought he was talking to a crowd quite as tech-savvy as ourselvesgeo said:But that wasn't the only part of the statment; the rest points at a substantive difference in how this new solution is arrived at, by developers "in-engine", which is then accelerated in some new fashion --in other words a pretty big break from current methods, not an evolution of the rops.
If they do add MSAA support for the highest common denominator, FP16, I'd guess that 32bits formats, that are the most used anyway, are a sure bet. Unless they're completely stupid, of course.John Reynolds said:Good to get that confirmation, at least. To borrow Dave's word, I just hope it's orthogonal so we don't see more fragmented support from developers.
This is from an e-mail sent out through AEGVysez said:Confirmation: From Chalnoth. What, where, when? I mean was it publically confirmed, if it is, how in the world I do not know! Or is it stuff heard through the grapevine?