Love_In_Rio
Veteran
Well, I have allways beein interested in the gurus of 3d programming work. Many times we think a company is a technical marvel but after one of these guys leaves, it is another company that becomes the marvel, the one the guy joins. For example: guys from first Medal of honor left EA and founded Infinity Wards, and we all know where is Medal of honor now, and where is COD ( although maybe here the issue is more about direction and art that about programming engines ).
We all know John Carmack is ID´s 3d engine genius. We all know Tim Sweeny is Epic´s genius. In Insomniac i think it´s Mike Acton.
Do you know who is the genius in Guerrilla, in Naughty Dog, in Crytek, in Pholiphony Digital, in Sony Santa Monica, in Team Ico, etc...
For example, who is responsible for the fantastic lighting engine in Killzone 2, Michal Valient, or a group o programmers, or it is a third party application ?.
I remember reading many years ago that while Carmack was programming Quake, he made a bet about programming the lighting casted by a projectile in a corridor in less than a day, and finally he made it in half an hour. Maybe this code still survives in today´s games, COD4 for example still uses a lot of Quake 3 code parts.
Do you know more anecdotes of this kind ?.
Thank you to all interested in the subject.
We all know John Carmack is ID´s 3d engine genius. We all know Tim Sweeny is Epic´s genius. In Insomniac i think it´s Mike Acton.
Do you know who is the genius in Guerrilla, in Naughty Dog, in Crytek, in Pholiphony Digital, in Sony Santa Monica, in Team Ico, etc...
For example, who is responsible for the fantastic lighting engine in Killzone 2, Michal Valient, or a group o programmers, or it is a third party application ?.
I remember reading many years ago that while Carmack was programming Quake, he made a bet about programming the lighting casted by a projectile in a corridor in less than a day, and finally he made it in half an hour. Maybe this code still survives in today´s games, COD4 for example still uses a lot of Quake 3 code parts.
Do you know more anecdotes of this kind ?.
Thank you to all interested in the subject.