Which XB360 games available on launch day are next-gen?

3roxor said:
It seems to me that people with a little red square under their name like the 360 the most.. weird


If you keep up with comments like that, I am sure you will have a little red square pretty soon.
 
AlphaWolf said:
If you keep up with comments like that, I am sure you will have a little red square pretty soon.

I'm not here to be popular but yes it would be funny..me being the only red squared one who isn't a 360 fan... now back on topic.. the only game I would graphically call next gen is PGR3 but there are logical reasons for that (30 fps/only max 6(?) other cars/a little to agressive LOD/effective usage of motion blur)
 
DemoCoder said:
PD0 looks unimpressive.

GoW is the kind of killer "next-gen" title that says "YOU MUST BUY" Most of the other titles look like XBOX1.5

Wait till late 2006 before buying a console that's what i'm doing.
 
scooby_dooby said:
What PC FPS looks better than this?

I have to quote this same line once again because I just realized what this reminds me of on the PC: Serious Sam 2 (demo). Strip away some of the artistic angles and you will see a city scape that looks a lot like what I have seen in the PDZ demo. The SS2 demo even features a companion you communicate with over a comm-link that looks suspiciously like Joanna Dark (that's the impression I got anways). This is not a bad thing and PDZ looks a bit less cartoony in the video demo I have seen, with "proper" weapons. Both look very "DirectX 9 is here" and it may be interesting to note that Seriosu Sam 2 runs very well on DX 9 hardware, as if shedding all the previous DX/legacy stuff lets the newer hardware breathe and run like they are supposed to.
 
Powderkeg said:
Hmm, why aren't 1st gen games be a showcase?

Get real. The launch titles have to showcase the new machine or people wouldn't be interested in it. Don't tell me a direct port of PGR 2 ("Now available on Xbox 360 with the same features as the original Xbox game!") wouldn't make you up-chuck. I am not saying they are or have to be "as good as it gets," but they definitely have to showcase the new hardware and what it's capable of. Perhaps we have different definitions of the word?
 
now that you mention it, ss2 does look very similar. pd0 seems to have more normal mapping and what not, but yeah i can see what you mean.
 
This is actually a vlid question from what I've played so far.

I heard so much raving about how King Kong looked so much better than any other version. I played it on the kiosk the other day and there's a marginal increase over the PC version running on my year old gfx card. I wouldn't exactly call it "next gen".
 
PARANOiA said:
Demo, surely you have been around for a machine launch before? They all start out looking about the same as the best of the previous generation in 95% of cases, but get better in gradual steps.

There are a few which are great graphically, but give it time... give it time :]
I agree that the launch games will be some of the worst games that a console will see during its lifetime. But I have 5 Xbox 360 games: Cod2, PD0, Kameo, Condemned, PGR3. To me, on my HDTV, there is a stark difference between the best that Xbox offerred and what these games are doing. (Now, compared with the PC, they seem much closer in quality. )

I think most people who are getting their impressions from screenshots are missing out. Kameo has some atrocious looking screenshots where the character is standing in a field with trees and tall grass and it just looks like a pixellated mess. But in motion, it's one of the more beautiful things I've ever witnessed in a game.

I also think that SDTVs mask a lot of flaws in an image (making last generation games look better) but on the other hand they mask alot of details (making some of these new generation games look worse). A good HDTV is required to get the full effect of what this upcoming generation of games offers--based purely on my own personal experience...

.Sis
 
So if you say something bad about a crappy game like killzone the mods get offended but threads like this are O.K????Interesting...

Anyway PGR3 is the best looking racer BY FAR,Kameo is the best looking action adventure by far,CoD2 plays with everything maxed at 60 fps,Condemned and PD:0 are comparable with everything the pc has to offer on the fps genre.And of course when i'm refering to xbox360 games i'm talking about how they look on a HDTV so the comparison with pc games can had on equal grounds.
 
Last edited by a moderator:
3roxor said:
apparently..

And apparently didn't know that, which says a lot about the vailidity of your comments.

You would think that after 30 years of video gaming, anyone with a basic understanding of the industry knows that launch gaes are always rushed because they are always started on non-final hardware and always have to meet a specific launch deadline regardless of how complete they are or what problems they run into during development.

I think the only people who don't realize this are kids who are just getting into gaming and don't know anything about it's history. Or ones who are just plain dumb.

So, which of those options describe you?
 
seismologist said:
This is actually a vlid question from what I've played so far.

I heard so much raving about how King Kong looked so much better than any other version. I played it on the kiosk the other day and there's a marginal increase over the PC version running on my year old gfx card. I wouldn't exactly call it "next gen".
you can not compare it to PC games to qualify as Next Gen. PC games have their own "next gen" life cycle IMO.
You can only compare it to the current gen of Consoles.

Come on guys you know launch games are just barely scratching the surface. By this time next year, the X360 games will be a measurably improved as the hardware actually starts to be utilized. I am excited because the X360 launch games are already far above the Xbox games that I have been playing up until this week.

Oh, and I am not basing this on screen shots or old demo builds, I'm basing it on playing both systems for hours, in my home on HDTV. After viewing every screen shot and vid of X360 games that I could get my hands on, I'm telling you that they do NOT do these games justice. You have to see them in MOTION at the proper resolution to be appreciated. This machine is a beast and we are only seeing the surface.
 
Powderkeg said:
And apparently didn't know that, which says a lot about the vailidity of your comments.

You would think that after 30 years of video gaming, anyone with a basic understanding of the industry knows that launch gaes are always rushed because they are always started on non-final hardware and always have to meet a specific launch deadline regardless of how complete they are or what problems they run into during development.

I think the only people who don't realize this are kids who are just getting into gaming and don't know anything about it's history. Or ones who are just plain dumb.

So, which of those options describe you?

None..but I already described you..mr halfbrain:) anyway..sure first gen games won't look nearly as good compared to later games but the level of quality of them is already quit telling. Developers know well in advance at what level they should aim with their product. Think about lots of characters on screen/advanced-AI/skin detail/texture quality..and so on. One can already draw certain conclusions just looking at launch games.
 
I have the 360 I have Madden, COD2, and PGR3, there is at least 2XAA on them all if not higher, Aliasing is not an issue, I see it with my own eyes on my own TV in 1080I these games have enough AA on them to smooth out all edges and give a very clean appearance.

Again this is not a 2nd hand account of someone playing the game on a kiosk. I have the 360 and these games at home and trust me even in these launch titles Aliasing is a thing of the past on home consoles now.
 
3roxor said:
None..but I already described you..mr halfbrain:) anyway..sure first gen games won't look nearly as good compared to later games but the level of quality of them is already quit telling. Developers know well in advance at what level they should aim with their product. Think about lots of characters on screen/advanced-AI/skin detail/texture quality..and so on. One can already draw certain conclusions just looking at launch games.

I suggest you play final versions of these games on your own HDTV before drawing certaing conclusions.

Kameo, PD0 and PGR3 absolutely destroy ANYTHING on PC right now. COD2 is a great game, but it's probably the WORST game in my collection graphically, and it's the last game I show to friends to impress them. And that's the best the PC has to offer right now.

Kameo and PGR3 are on a totally different level than PC ports like Quake or COD, and for launch games in 2005 that is damn good. I can't remember any other console launch putting top-end PC's to shame so badly.

btw - If king-kong is such a minor step up, how come it's 5GB instead of 2GB? And requires 2GB of ram, and eith a GTX 7800, or X1800 to play? I think Seismologists opinion = grain of salt from here on out. And PLEASE don't tell me you're referring to the 22" DEMO version palyed on a Kiosk.
 
Last edited by a moderator:
scooby_dooby said:
I suggest you play final versions of these games on your own HDTV before drawing certaing conclusions.
QFT. I've never experienced such a discrepency between a screenshot and seeing the thing in motion. Kameo == :oops:

.Sis
 
All games have 2xAA this was confirmed by Peter Moore at a Zero Hour interview I saw, it's a requirement.
IT IS a requirement. What's not a requirement is that it be hardware AA. More than a few hundred times even on this board, that very TRC was brought up by more than a few people, but the requirement is that "equivalent to 2xAA" is a minimum, with the hardware implementation being "preferred."

I can't remember any other console launch putting top-end PC's to shame so badly.
Meh. It shouldn't really be that surprising since at least this time around, the graphics hardware is essentially PC graphics hardware a little ways down the line. That means that on the GPU end, you can continue to move forward down the same lines you were already goin on the PC end (i.e. prior efforts are seriously counting for something here as opposed to handling the process in a completely new and exotic way). Moreover, they're meant to be shader-processing beasts more so than polygon pushers, so effects-wise you can probably push it a little harder than PC hardware.
 
Kameo and PGR3 are amazing looking, but probably the biggest shock for me was just how huge the levels are in PDZ when playing on Xbox Live with amazing texturing, smooth framerate and dense realistic foliage.
 
Back
Top