JF_Aidan_Pryde said:Many people back then argued that 800x600@4RGAA is better/just_as_good as 1600x1200. By the same logic, 80x60@40xAA would be just as good as 1600x1200 no AA.
Nick said:800x600 with 16x
When playing an action game, you won't see the pixels even at 640x480. Unless ofcourse 'patience' is your kind of action game or you have a 22" monitor at 10 cm.
Not an LCD, just an extremely cheap 19" monitorT2k said:OFF
WHat kind of LCD? How much is the max frmate rate?
I think you might have misunderstood my argument. When playing a fast-paced game (i.e. you're not standing still at any moment), you absolutely don't see the individual pixels. It already looks blurred just because you're moving fast.UberLord said:Maybe, but the image will look "blurrier" due to less pixels being on the screen whereas playing at 1024x768 and higher will look "sharper".
I play 1024x768 as a minimum
Nick said:I think you might have misunderstood my argument. When playing a fast-paced game (i.e. you're not standing still at any moment), you absolutely don't see the individual pixels. It already looks blurred just because you're moving fast.[/b]UberLord said:Maybe, but the image will look "blurrier" due to less pixels being on the screen whereas playing at 1024x768 and higher will look "sharper".
I play 1024x768 as a minimum
Bigger resulutions don't change this much. You just don't have the time to see those extra pixels. Only when the pixels are so big you directly see them as boxes instead of dots (lower than 640x480 on a 17"), resolution starts to matter.
Mintmaster said:I assume that's a GF3/GF4 or something? I think the 9700's 4x FSAA has a marked improvement over its 2xFSAA, so 1280x1024 w/ 4xAA is significantly better than 1600x1200 w/ 2xAA. My choice would be reversed with a GF4, however, due to the ordered grid 4x.
I guess Nagorak should specify the card that we're using
I disagree. I have a very nice 22" Iiyama CRT, and at 1024x768 I can still see the individual pixels in the game, even in motion, even in fast FPS games. At anything less than that it becomes annoying. For example: at 800x600 the actual scanlines on the monitor become very visible.Nick said:I think you might have misunderstood my argument. When playing a fast-paced game (i.e. you're not standing still at any moment), you absolutely don't see the individual pixels.
Nick said:I think you might have misunderstood my argument. When playing a fast-paced game (i.e. you're not standing still at any moment), you absolutely don't see the individual pixels. It already looks blurred just because you're moving fast.
Bigger resulutions don't change this much. You just don't have the time to see those extra pixels. Only when the pixels are so big you directly see them as boxes instead of dots (lower than 640x480 on a 17"), resolution starts to matter.
Most people probably just decided what to answer to this poll by looking at a screenshot, or at least by not moving very fast. That's just as dumb as comparing the quality of minesweeper...
LOL, what did I just tell you? Don't compare it with screenshots or photographs, but with a game in the heat of the action!UberLord said:But you see more pixels.
For a really good example, take a top of the range Digital Camera and 3 year old digital camera. Now, take the same photo and get em printed on A4 paper at a decent camera shop and compare. You'll notice that the newer camera picture is much clearer and sharper. This is primarily due to the pixel density doubling in size on modern camers.
Dickus, I already said in my first post that bigger monitors are an exception when they are not placed further away. BTW, the fact that you start to see lines at 800x600 has nothing to do with resolution or antialiasing from a theoretical point of view, but is just a flaw of CRT monitors that should not be 'solved' by using higher resolutions. It's a technical limitation even the best CRT's have but it shouldn't influence your answer to this poll.Bigus Dickus said:I disagree. I have a very nice 22" Iiyama CRT, and at 1024x768 I can still see the individual pixels in the game, even in motion, even in fast FPS games. At anything less than that it becomes annoying. For example: at 800x600 the actual scanlines on the monitor become very visible.
For reference, I run my desktop at 1792 x 1344.