Moving down you will see that the GeForce 7800 GTX works on pixels in quads of 4 with 6 quads total making a total of 24 pixel-pipelines or, more accurately, 24 pixels-per-clock. These feed down into the ROP system, which is made up of 16 ROP pipelines. Note that the GeForce 6800 Ultra has the same number of ROP pipelines.
In terms of fillrate, the GeForce 6800 Ultra at 400MHz and 16 pixels-per-clock gives it 6.4 GigaPixels/Sec. The GeForce 7800 GTX at 430MHz and 24 pixels-per-clock gives it 10.3 GigaPixels/Sec., which is a 61% increase in raw fillrate.