Interesting look at 3dMark05 and how CPU bound the 7800 GTX is - especially in SLI mode.
http://www.vr-zone.com/?i=2367&s=12
http://www.vr-zone.com/?i=2367&s=12
Wow, I haven't seen CPU OCing affect 3dm like that since 3dm2k1se! It kind of makes me nostalgic.g__day said:Interesting look at 3dMark05 and how CPU bound the 7800 GTX is - especially in SLI mode.
http://www.vr-zone.com/?i=2367&s=12
g__day said:Interesting look at 3dMark05 and how CPU bound the 7800 GTX is - especially in SLI mode.
http://www.vr-zone.com/?i=2367&s=12
egore said:I read that Nvidia off loads vertex work to the CPU when the GPU is busy. Could this account for the relatively large differences in performance with faster CPUs?
egore said:I read that Nvidia off loads vertex work to the CPU when the GPU is busy. Could this account for the relatively large differences in performance with faster CPUs?
g__day said:Interesting look at 3dMark05 and how CPU bound the 7800 GTX is - especially in SLI mode.
http://www.vr-zone.com/?i=2367&s=12
Pete said:Simple question time: vertices are fetched via the CPU, the system bus (system RAM via AGP/PCIe), the vertex shaders, the card's RAM (via crossbar)? Given the CPU scaling, I'm guessing they're fetched, or at least produced, by the CPU?
I wonder what score a P4 system gives.
JoshMST said:Oooh, oooh, oooh! I know! Pick me! Pick me!
JoshMST said:Oooh, oooh, oooh! I know! Pick me! Pick me!
wireframe said:Is 3dMark05 Game Test 3 the forest one?
JoshMST said:Oooh, oooh, oooh! I know! Pick me! Pick me!
It's not representative of modern games at all.dizietsma said:Does anyone know if this this sort of geometry limitation is representive of modern games as well, or do they tend to be still fillrate limited ?
g__day said:Interesting look at 3dMark05 and how CPU bound the 7800 GTX is - especially in SLI mode.
http://www.vr-zone.com/?i=2367&s=12
Unknown Soldier said:TechReport also have their CPU bound test.
http://www.techreport.com/reviews/2005q2/athlon64-fx57/index.x?pg=15