When Tuesday does the G70 NDA expire?

Hanners said:
JoshMST said:
Too bad I don't actually have hardware :cry: maybe next time...

Heh, join the club.

Hell, strictly speaking I'm not even actually under NDA with NVIDIA, I'm just being polite and fair. :devilish:

That's very British of you hanners ! Don't cry, keep that stiff upper lip old chap.
 
Hanners said:
_xxx_ said:
So can anyone tell when exactly the time's up?

As I said a couple of pages back, 9AM EST - That's about three and a half hours from this post.

Now finally something I can comprehend :)

Just got confused with all this GMT, EST and LSD time-shifting... :oops:
 
I have to finish up an article for the mag about wireless networks and I am bored, I want to see the reviews already :oops:
 
overclocked said:
The relative low-powerdraw, the conservative core/mem speeds, this smells like an Ultra-model is coming along.

I sense an awful lot of people (tier-1 SLI, tier-2 top single card) who would buy the GTX if it was the top card will be holding off until the Ultra hits. This plays into ATI's hands, because it means less GTX sales. Unless GTX isn't yielding as well as the rumours suggest, and the tier-3 enthusiasts will soak up all the GTXs made.

Jawed
 
Jawed said:
I sense an awful lot of people (tier-1 SLI, tier-2 top single card) who would buy the GTX if it was the top card will be holding off until the Ultra hits. This plays into ATI's hands, because it means less GTX sales. Unless GTX isn't yielding as well as the rumours suggest, and the tier-3 enthusiasts will soak up all the GTXs made.

Jawed

Tier 3 guys are more price sensitive, so some of them will want to see if an Ultra is coming relatively quickly, and if it will drive the price down on GTX. I do think NV might actually hurt initial sales a bit with this tactic --but then depending on their supply they might be okay with that; takes the heat off of them for not having enuf to go around.
 
g__day said:
According to the editor of atomicmpc.com.au their article goes live at 9pm our time - 3 minutes ago, when the world wide NDA lifts, and here is their brief article by a forum lurker here :)

Members only :(
 
A small excerpt by James Weng from this forum (under a different name)

Each pipeline also can execute two multiple-add instructions in one cycle, twice the rate of the NV40. The end result is that one G70 can often outperform two 6800 Ultras in SLI.

Using SLI, the G70 is a different beast all together. At 1600 x 1200 with 4xAA and 8x anisotropic filtering thrown in for good measure, it managed to score an absurd 10611 3DMarks!

On its new MSAA

When creating game models, instead of describing each strand of wire on a chain linked fence as a dense mesh of triangles, game designers cheat by modelling such geometry as one large rectangle painted over with a wire pattern. What's not painted is encoded in the texture as “transparentâ€￾. While this technique spares the graphics card of excessive geometry calculations, when it comes to anti-aliasing, the GPU ignores such areas since MSAA only works on polygon edges. The new “transparent AAâ€￾ mode in the G70 will find transparent textures and tag them to be anti-aliased using supersampling, which smoothes both geometry and textures.

And from 1up

based on tests run using the Unreal Engine 3's Engine CityStreet2 demo, a single GeForce 7800 GTX is faster than two 6800 Ultras running in SLI, by almost 30%
 
In Hong Kong, we are already at night on Wednesday....

I just went to computer market today and saw Inno3D Geforce 7800 GTX retail boxes(yes, it has the actual card inside :LOL: ) already in sale.
 
Xmas said:
_xxx_, that is one of the two available options.

What's the other again?

To the question above, I referred to the case where we have multisampling enabled. Would only the transparent textures get SS, with the rest of the scene being MS?
 
_xxx_ said:
Xmas said:
_xxx_, that is one of the two available options.

What's the other again?

To the question above, I referred to the case where we have multisampling enabled. Would only the transparent textures get SS, with the rest of the scene being MS?
The other should me TMAA (Transparent Multisampling Antialiasing). I wonder how that works, though...
 
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