jvd said:You can't really compare as we don't know how big of a team has been working on halo 3 or for how long your assuming that the full team was used on halo 2 or that no one has been working on halo 3. Bungie may have 2 teams and while one team was making halo 2 the other could have been working on halo 3 .PDZ has been a next gen title for at least a good year. The reason they did not make a new engine was because that would have meant a ton of time making the engine before they could begin work. So they upgraded the engine instead of starting from scratch.
Same principle applies to Halo 3: Time.
They just finished Halo 2 in November 2004. Gates said the PS3 would be met by the Halo 3 launch. So lets say PS3 launches in March 2006. That is 16 months.
Well duh we do not know how big the teams were/are. But we do know Halo 1 took a lot of time, and I do remember them adding team members to get Halo 2 out of the door on time.
And I have not stated, once, that this is how it is. But we cannot just assume they have a new cutting edge engine laying around.
I know some may be wishfully thinking it is true, I am trying to look at the facts: E3 showed very little in the way of new advanced egnines (UE3 seems to be ahead of everything with D3, CryTek, and Source right behind). I am also looking at the fact it took them a lot of time to make their previous games.
We can do a lot of "what ifs" like "Maybe they were working on Halo 3 when making Halo 2" but we can say the same for Halo 2 "They were working on Halo 2 before they finished Halo 1"--it still took 3 years for both.
So the question is Time, and how much time have they devoted. Neither of us know that, but looking at the industry in general--and the expected Spring 2006 PS3 launch--it would be shocking to have a totally brand spanking new engine out in Spring of 2006. Not impossible, but it indeed would be surprising. History tells us that these new engines take a lot of time, as does the game content.
Anything is possible, but for speculation (which you are doing as much as I am with "what ifs") looking at time frames and industry trends is just as relative, if not more so, than "what if they..."