What specs Epic use to develope UE3?

jvd said:
PDZ has been a next gen title for at least a good year. The reason they did not make a new engine was because that would have meant a ton of time making the engine before they could begin work. So they upgraded the engine instead of starting from scratch.

Same principle applies to Halo 3: Time.

They just finished Halo 2 in November 2004. Gates said the PS3 would be met by the Halo 3 launch. So lets say PS3 launches in March 2006. That is 16 months.
You can't really compare as we don't know how big of a team has been working on halo 3 or for how long your assuming that the full team was used on halo 2 or that no one has been working on halo 3. Bungie may have 2 teams and while one team was making halo 2 the other could have been working on halo 3 .

Well duh we do not know how big the teams were/are. But we do know Halo 1 took a lot of time, and I do remember them adding team members to get Halo 2 out of the door on time.

And I have not stated, once, that this is how it is. But we cannot just assume they have a new cutting edge engine laying around.

I know some may be wishfully thinking it is true, I am trying to look at the facts: E3 showed very little in the way of new advanced egnines (UE3 seems to be ahead of everything with D3, CryTek, and Source right behind). I am also looking at the fact it took them a lot of time to make their previous games.

We can do a lot of "what ifs" like "Maybe they were working on Halo 3 when making Halo 2" but we can say the same for Halo 2 "They were working on Halo 2 before they finished Halo 1"--it still took 3 years for both.

So the question is Time, and how much time have they devoted. Neither of us know that, but looking at the industry in general--and the expected Spring 2006 PS3 launch--it would be shocking to have a totally brand spanking new engine out in Spring of 2006. Not impossible, but it indeed would be surprising. History tells us that these new engines take a lot of time, as does the game content.

Anything is possible, but for speculation (which you are doing as much as I am with "what ifs") looking at time frames and industry trends is just as relative, if not more so, than "what if they..."
 
Well duh we do not know how big the teams were/are. But we do know Halo 1 took a lot of time, and I do remember them adding team members to get Halo 2 out of the door on time.

halo was originaly going to be on the mac and windows before ms bought them. Developing for three hardware platforms would increase the time over a single hardware platform

I know some may be wishfully thinking it is true, I am trying to look at the facts: E3 showed very little in the way of new advanced egnines (UE3 seems to be ahead of everything with D3, CryTek, and Source right behind). I am also looking at the fact it took them a lot of time to make their previous games.

Its not really a time frame for new engines . ALot of the developers in the pc side will use doom3 , crytek , source , ue3 or the serious 2 engine or thier own custom built ones .

As for halo developement time there are alot of reasons why it oculd have taken a long time

1) halo 1 was multiplatform for mac , pc , then xbox 2) halo 2 could have been worked on with a smaller team 3) halo 3 could have been started a few years ago like unreal engine 3
 
jvd said:
1) halo 1 was multiplatform for mac , pc , then xbox

hm... in retrospect, most of the single player player content was finished during 2001. :LOL:
 
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