jvd said:
That is not to say Bungie did not start an engine a long time ago. But it seems PDZ and Kameo are just upgraded Xbox/GCN engines. I would think that Rare, a dev who has had more time, would have made a new engine before Bungie who had just put a ton of work on getting Halo 2 out the door.
well you can't really compare
pdz started life on the gc , moved to the xbox and now the x360. Halo 3 may have started life with the goal of the next generation systems .
You can compare and here is why: Time.
PDZ has been a next gen title for at least a good year. The reason they did not make a new engine was because that would have meant a ton of time making the engine before they could begin work. So they upgraded the engine instead of starting from scratch.
Same principle applies to Halo 3: Time.
They just finished Halo 2 in November 2004. Gates said the PS3 would be met by the Halo 3 launch. So lets say PS3 launches in March 2006. That is 16 months.
It takes much longer than 16 months to make a cutting edge engine and then get it full of content, gameplay refined, etc... It took Bungie 36 months to upgrade Halo graphically and to create 8 hrs of SP content for Halo 2.
If it takes Bungie 3 years to do an upgrade of a current engine and make 8hrs of content, what can they do in 1/2 that time?
Even if their Halo 3 Xbox 360 engine was feature complete in Nov 2004 (which is laughable due to the lack of final HW... even UE3 is still getting a lot of work done to it), that leaves the Bungie team 16 months to create for Halo 3 what took them 36 months to create with Halo 2.
And it has been said many times over that the new games with the better engines/higher graphical detail do take longer/more people.
So if MS is looking to push Halo 3 out in 16 months it may very well use an upgraded Halo 2 engine. Based on what other MS inhouse devs have done we cannot rule that out. I am not saying this is what is happening, but based on the time frame and how busy Bungie has been--and how long their titles take to get to market--I do not think that can be ruled out. And the Halo engine may not be all bad to refine. It uses Havok for physics already and it is one of the better looking Xbox games. The PC version is also very nice looking. So there is a foundation to work with.
Personally I hope they have been working on it for a couple years. Both Halos were in the work for many years, so it seems Bungie is a company that needs time to make a titles. It seems that both titles took about 3 years to make. So even if they are aiming for a fall 2006 launch, based on their other titles it would make sense that they would have needed to start in late 2003. Certain companies are just slow (Rare, Valve, id, Nintendo's Zelda crew, just to name a few) and other are more prolific. Personally I hope they DO have a new Engine and that they do NOT rush it. Release it when it is done MS.