Phil said:
I think you're reading too far into my replies. I never stated that Nintendo can't pass Sony technological wise - the question I'm raising is at what costs can they compete - and ultimately if it would jeopardise their "profit" model that they have maintained in the past. These factors IMO will influence Nintendo's decision in what a GBA successor will offer far greatly than just by what's technically available to them.
I agree with all that, but then this argument's getting rather circular. The next Game Boy's fate really depends on how both DS and PSP fare... though given Nintendo's handheld record, I don't see a $99 PSP spec Game Boy really being a problem by 2007 should they go that route. Maybe even better in terms of capability and featureset if they're willing to follow Sony's premium model.
Phil said:
That's where we obviously differ. While I do see there are reasons supporting both scenarios, I for one think Nintendo is playing it a bit too safe with this one if things go extremely smooth for Sony and PSP.
You said it yourself, only "if things go extemely smooth for Sony and PSP".
I'll agree to disagree then.
Phil said:
]Of course, but Nintendo is only the "market leader" within its own GBA market - a market that the PSP won't be targeting primarely anyway.
Correction, Nintendo's the market leader in the handheld gaming market. For the final time, Sony's intended market is fantasy until/unless they can make it a sizable reality. Which is currently open to speculation at best.
Phil said:
With the market PSP hopes to target, I'll be damned if most of those people wouldn't see the PlayStation brand as somekind of "market leader" (- of videogames!) if any. Having that said, it will be interesting how Nintendo will play out its position and how much leverage they will effectively have outside their core market. IMO: Little to none.
Then again, if Sony only manages an Xbox sized market for PSP in it's initial years (which would be pretty decent really, it'd mean PSP outsold iPod over 3 to 1) while DS inherits the GBA base, it won't really matter. Nintendo will still call the shots, the larger userbase always wins in the end.
Targeting their casual PS2 base with a supplementary product like PSP is far riskier than you expect, especially with the next generation of high end home consoles looming less than a year later (for which hype will start ramping up when PSP's set to release). There's a good chance this whole thing could backfire... which for some reason no one seems willing to admit. Leveraging the PlayStation brand helps immensely, but it also has drawbacks. I think some consumers could be confused by the fact that this "PlayStation" can't play their other PlayStation 1/2 games for example. And if PlayStation 3 comes in mid 2006, it might hurt consumer confidence in PSP feeling the need to buy yet another expensive "PlayStation" so soon. Brand's a tricky thing and consumers are easily confused, being a "PlayStation" hasn't helped PSX much after all.
Phil said:
While they can influence content, I will be very suprised if they manage to get past their younger-targeting image. GameCube has shown how challenging it is - though admittedly Nintendo did make mistakes and it remains to be seen if they can change that with DS.
I'd say GBA SP and the NES Classic campaigns are a better sign of where Nintendo's headed with DS. At least in the west, Nintendo doesn't seem to have much problems reaching out to adult markets with handhelds. In fact, the core of the original Game Boy market was businessmen (before Pokemon revived it in the mid/late 1990s).
Phil said:
Despite content though, one has to acknowledge that DS won't be also fighting its own image, but against claims of being a generation behind as well. Mature content will only get you that far when going for a new market on older hardware, especially when the competitors handheld nextdoor is showing off all the new and unsurpassed graphical and gameplay features with nothing at the horizon that can challenge it for quite a considerable time.
I agree, which is why Nintendo really needs to get more aggressive on pricing. DS should launch at $99, no question. Then it'll not only put pressure to drop further faster, but it'll break that casual price barrier as well right out the gate. 3DM gives them some nice room for dropping software pricing too, and development costs being so much lower for DS versus PSP is another issue Nintendo should be pushing. Bleed PSP like Sony bled Saturn in the mid 1990s. Use Sony's same tactics against them.
Phil said:
It's not just their market to lose (which is something I haven't really touched on really) - it's about the market they're potentially missing out on and neglecting with DS that could eventually force their market to becoming a niche one.
I dunno, even a weaked Pokemon brand has managed to outsell hot shit like GTA and Halo this generation. Kids count, the youth market will likely never be niche on it's own... just look how well GBA and PSone have sold since 2001.
And really, Nintendo's trying to make DS appealing to adults as well design wise (GBA SP was a step in this direction too). If they can supply the right content (Metroid & EA games being a good start) then I don't really see the problem.
Phil said:
IMO they are. They missed the opportunity to widen their audience on their own. Then as Sony announced the PSP specs and features (and grabing the opportunity Nintendo didn't), they should have pulled along with similar hardware (GBA2?) and not with what is the DS. Acknowledged though, opinions do differ and we'll all be the judge in a few years time on who's strategy ultimately worked out better.
Going the loss taking, high end route right now was out of the question for Nintendo. They're not Microsoft, and they can't afford to follow Sony's footsteps... there's more than one solution here, we'll see if Nintendo's going the right way. I think their base plan is fine (and upholds their historical advantages in the arena) but they need to just get more aggressive and hit Sony where it counts (pricing structure, market leverage).
N64 actually had a sizable college base thanks to multiplayer hits like Mario Kart and GoldenEye... similar to Genesis before it and Xbox today. Nintendo's mistakes with N64 revolved mainly around their draconian 3rd party policies and astronomical media costs driving away support. This is about as far from where they are today with DS as imaginable. Still, I bet either Sony or Nintendo would kill to ensure their handhelds managed to move the 35 million units N64 did.