Curious. Over the liftetime of the PS3 and 360, B3D has hammered home those systems were only bottlnecked by the choice of 512MB of RAM and also for the latter only 10MB of EDRAM. There's constant portrayal that there would be a quantum leap if only those things increased slightly (just enough edram for a full 1080p image and the OS footprint was smaller to leave more precious ram available). The 10 year lifespan rhetoric is said impossible because Sony and Microsoft were so shortsighted on ram.
This is an incredibly ignorant thing to say, especially given any knowledge of the available cost and RAM densities available to MS & Sony at the time. GDDR3 and to a greater extent XDR RAM used in both consoles was state of the art, high bandwidth, high cost memory at the time. And considering that MS was originally going to put only 256MB of GDDR3 into the Xbox 360, goes to show how significant even 256MB of extra RAM was in their design decisions regarding the console. Those two consoles were two of the most expensive consoles ever at launch (rediculously so for the PS3), therefore calling MS & Sony "short-sighted" for not suicidally upping their RAM amounts, which would have critically ruined their console businesses, and damn near sunk Sony altogether, is just more than a little naive.
Well here's WiiU with a full 1GB of RAM available to games, another 1GB to hold anything dashboard related (need I remind you of the PS3 memory usage thread)....
We still don't know what type of RAM it is yet ;-)
... and enough edram to fit full HD and then some while removing the tiling hit..
Again, this is an assumption. The EDRAM in WiiU may not be a framebuffer, rather an L3 cache for the CPU. Again, whose to say at this point that this isn't the case, as if what you say is true, I would expect to see perfect 4xMSAA on all the WiiU launch games, as it would be effectively "free". Since that's clearly not what I'm seeing, even dispite the constantly parroted rhetoric of "they're just launch games", i'm still not convinced that the WiiU hardware setup in terms of EDRAM usage is the same as the Xbox360. I guess we'll see... ;-)
And even if the the WiiU has numbers slightly less than PS360 on performance, what happened to the contant hammering that memory makes up any perceived deficiency? Like selling the low end discrete graphics card with extra useless memory.
Or maybe, just maybe, what matters is that the system is balanced. So
far, it sounds like the WiiU is just that.
I would argue the exact converse actually. As based on the rumours (as that's the only thing that either of us can base our opinions off), the WiiU has a weak CPU, clocked lower than Xenon and CELL, and with pitiful SIMD units.
Given that devs like Carmack even complained about the "weakness" of Xenon and the CELL PPU,
a console with an alleged 1.5-3 times faster GPU, twice the available RAM, and a worse CPU sounds severely imbalanced to me, especially if you consider PS3 and Xbox 360 as reasonably balanced systems. None of the launch games go any ways toward disproving that in my eyes (subjective I admit).
At this moment I'm just not as convinced as you are egoless. It seems like Nintendo has fumbled things with the WiiU, creating an effective WiiHD, rather than a generational upgrade from the other two consoles. It's dissappointing to me, as Nintendo could have easily afforded the engineering and production of a really great and solid machine, that was a clear generational leap above PS360. Instead however they decided to chea out, just as they did with the 3DS HW.