kenneth9265_3
Newcomer
What is Toshiba future as far as the graphics engine dept? Could they be shut out of the picture if nVidia up to the task?
london-boy said:I guess it all depends on how good they are at implementing technologies that ATI and NVIDIA got so good at it in the last few years. Those 2 companies really are something, when it comes to rendering, that's why they just happen to appear on each next gen console, cause they're the top guys.
It will be hard for someone else to beat them at their own game. Obviously, someone can just create a new game, but that's even tougher than beating the top guys at an existing (for the last 2 decades or so) game.
kenneth9265_3 said:With the XBox-2 coming out in 2005 and the PS3 coming out in 2006 I am guessing that the Next Console Wars After Next should start up in the year 2011 or 12. I figure, that Micro$oft will try to milk as much money out of the XBox-2 as possible. 8)
kenneth9265_3 said:With the XBox-2 coming out in 2005 and the PS3 coming out in 2006 I am guessing that the Next Console Wars After Next should start up in the year 2011 or 12. I figure, that Micro$oft will try to milk as much money out of the XBox-2 as possible. 8)
Megadrive1988 said:Xbox3 might reach Shrek1 in realtime, at best. probably no raytracing or GI. assuming Xbox3 comes out around 2010-2011
then the PS4 might at best be possibly capable of doing reduced or greatly reduced reproductions of current film-CGI like LotR for graphics in-game. notice I said REDUCED. maybe if we're lucky we'll see some modest GI/raytracing techniques/hacks. assuming PS4 comes out around 2011-2012.
I think we are at least 10-12 years away from doing the type of things that we really want. like true current-film quality CGI with fullblown raytracing/GI. that will be for Xbox4 and PS5. maybe.
Acert93 said:Megadrive1988 said:Xbox3 might reach Shrek1 in realtime, at best. probably no raytracing or GI. assuming Xbox3 comes out around 2010-2011
then the PS4 might at best be possibly capable of doing reduced or greatly reduced reproductions of current film-CGI like LotR for graphics in-game. notice I said REDUCED. maybe if we're lucky we'll see some modest GI/raytracing techniques/hacks. assuming PS4 comes out around 2011-2012.
I think we are at least 10-12 years away from doing the type of things that we really want. like true current-film quality CGI with fullblown raytracing/GI. that will be for Xbox4 and PS5. maybe.
Hi Megadrive
Considering we know nothing about the architecture of Xbox3/PS4, who MS and Sony will align with, what the design focus of each machine will be, how well Sony/MS/(Nintendo) will do over the next 4-7 years, and who will release their console first in the 4th 3D console gen, I think it is a tad out of place to say the Xbox3 will have "no raytracing or GI" but the PS4 will "maybe if we're lucky we'll see some modest GI/raytracing techniques/hacks". You are already assuming the PS4 will come out second and be faster. While I assume, less major mistakes on Sony's behalf, Sony will stead be #1 in the console market in 5 years, I think MS has a chance to gain marketshare. If that happens we may be looking at same year releases. Maybe the face of the PC market will change so much that MS sees it as necessary to have the most powerful console. Who knows... so making guess on what machine will, and wont, be able to perform certain tasks is a little early
There is speculation, and then there is unfounded guessing. I think we are overstepping the lines some I think with PS4/Xbox3, any specifics are out of place for the time being. Now, projecting--based upon transistor count, RAM increases, and manufacturing processes--what *may* or *may not* be possible, in very vague terms, may be called speculation. But who knows, in the 2011-2015 timeframe we may be looking at some new medium for chips, or new memory types that allow hundreds of GBs of memory, not judt hundreds. Or it may be more of the same.
Personally, I would expect Sony to make some slight statement concerning where they want the PS4 to go. And 12-24 months after the PS4 release I think we should have a glimmer of the direction technology is headed. At that time we can begin speculating like crazy, just like we have been over Xbox2/PS3--which ironically, 10-18 months away from both releases, we have very little confirmed information. We just know WHO is making what, and general parameters based on old leaked (or supposedly leaked) specs and current technologies.
I like your posts, I just think this one is a little ahead of itself
kenneth9265_3 said:Speaking of XNA, it really going to change the way Programmers and Gamers think, develop and play or is it just another PR stunt for MS to make people believe in them? :?
Acert93 said:I hope XNA, and other projects like it, are successful.
One thing I have noticed is new "next gen" titles have nicer visuals and may take advantage of some of the tweaks and new features of consoles (analog sticks, CDs for music and FMV, shoulder buttons, and so forth), yet they almost always take a step backwards in gameplay. While this may be anathema to say this, but at some point graphics will become a more and more mute point.
The next gen (3rd), let alone the one after that (4th), will all run in high resolutions and frame rates with millions of polys, pretty pixel shader affects, and high quality textures compared to what is used to on consoles. As we saw with the current gen, the lowest common denominator often influences the other platforms. Hopefully this encourages developers to spend more time focusing on content and game play... ::sigh:: but graphics are often an easy sell. So until we have systems that can recreate life like people and world elements realistically (i.e. just like a photograph) a lot of emphasis will remain on graphics. I hope that day gets here soon so we can get AI and Physics accelerators in HW