VFX_Veteran
Regular
All:
I've been in the film industry for almost 16yrs now. It's treating me well, and because of seniority at my current location, I'm pretty much allowed to push forward with new tech at my leisure.
However, I've always thought how would it be if I ever worked on games. At some point in my life, I want to make the jump (before I get too old) or at the very least make a real-time tool at our job. Because I want to push for a better rendering approximation that can rival film but in realtime..
Can any of you guys give me some info on what you'd expect me to know if you interviewed me today. How much DX or OpenGL would you expect? Obviously C++ is required, but you have to know that in either industry. Although, I wouldn't expect college graduate questions like bitwise operators, templates, and data structures. Things that I would assume most people don't deal with at such a low level on a day-to-day basis. Would it be enough that I have a significant background in general graphics as opposed to a specific part like GPU APIs? Our way of working is going to be significantly different, would that turn you off from someone in the film industry?
Thoughts?
I've been in the film industry for almost 16yrs now. It's treating me well, and because of seniority at my current location, I'm pretty much allowed to push forward with new tech at my leisure.
However, I've always thought how would it be if I ever worked on games. At some point in my life, I want to make the jump (before I get too old) or at the very least make a real-time tool at our job. Because I want to push for a better rendering approximation that can rival film but in realtime..
Can any of you guys give me some info on what you'd expect me to know if you interviewed me today. How much DX or OpenGL would you expect? Obviously C++ is required, but you have to know that in either industry. Although, I wouldn't expect college graduate questions like bitwise operators, templates, and data structures. Things that I would assume most people don't deal with at such a low level on a day-to-day basis. Would it be enough that I have a significant background in general graphics as opposed to a specific part like GPU APIs? Our way of working is going to be significantly different, would that turn you off from someone in the film industry?
Thoughts?