Contract Graphics/Rendering Engineer needed for Tomb Raider!

Discussion in 'Industry Jobs' started by Crystal Dynamics, Jun 25, 2015.

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  1. Crystal Dynamics

    Nov 19, 2014
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    Do you crave the chance to lead a cutting edge technology department and contribute to the very best AAA games that the industry has to offer? Are you passionate about performance and optimization and do you dream in 3D? Research, generate, implement, and optimize photorealistic, best in class graphics techniques and forge new ground with an elite team of Developers in innovation.

    Crystal Dynamics, a part of the Square-Enix family, is a boutique studio constantly on the hunt to add even more top-tier gaming talent worldwide to our family. We pride ourselves on attracting and developing the best of the best available to concept, create, and contribute to the most exciting projects in gaming. Our 20+ years of history creating fun and exciting titles for the world to enjoy as well as our studio’s 1000+ years of combined game industry experience has established us as one of the best studios in the world today.

    Join now to be a leader in Software Engineering on blockbuster titles such as the latest in the award-winning Tomb Raider franchise. Contract roles will require some travel and training onsite, but may be negotiable on whether the role is onsite or offsite for the term of the engagement. Rates will be highly competitive, and travel and housing will be provided. Come join forces with the most talented Developers the game industry has to offer! Email Lindsey at for more details!


    Crystal Dynamics is looking for a contract Graphics programmer to partner with both the core technology group and the project side team to offer technical solutions and improve upon existing technology. This position involves a direct working relationship with other programmers on the rendering team, and may involve partnering with programmers and artists on game teams. The successful Graphics Engineer should be both creative and practical with an ambition to advance next generation rendering for future games.

    Essential Duties:
    • De-construct a task into its fundamental elements and estimate each accurately
    • Provide technical guidance to content creators for new features
    • Identify bottlenecks quickly, be performance driven
    • Add new functionality to an existing rendering engine
    • Implement custom shaders for in-game effects (particles, post processing, lighting, etc.)
    • Write clean, comprehensible, high-performance cross-platform code
    • Contribute innovative ideas and solutions to complex problem

    Knowledge, Skills & Competencies:
    • A strong passion for gaming and making great game experiences
    • Ability to assist other programmers on defining robust and efficient solutions to systems and tasks
    • Ability to multi-task various things at the same time
    • Good eye for pixel accuracy
    • Be familiar with current high end rendering techniques
    • Very good understanding of the DirectX rendering pipeline
    • Solid vector and matrix math
    • Excellent communication skills (be able to effectively communicate with team members who may not have excellent communication skills)
    • Strong knowledge of C++ and HLSL
    • Strong time management skills
    • Good problem solver. Thinking outside the box highly encouraged.
    • Be able to collaborate with others (and various disciplines)
    Essential Requirements:
    • 6+ years of industry experience in rendering
    • Experience with DirectX11, Xbox 360/One, PS3/4
    • At least one shipped high quality title
    Remote positions will be considered, but some travel will be required to ramp up on existing code base and tools. Email Lindsey at for more information!
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