Graphics Engineer needed for Tomb Raider IP!

Discussion in 'Industry Jobs' started by Crystal Dynamics, Jun 2, 2015.

  1. Crystal Dynamics

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    Crystal Dynamics, a part of the Square-Enix family, is a boutique studio on the hunt to add top-tier gaming talent worldwide to our family. We pride ourselves on attracting and developing the best of the best available to concept, create, and contribute to the most exciting projects in gaming. Our 20+ years of history creating fun and exciting titles for the world to enjoy as well as our studio’s 1000+ years of combined game industry experience has established us as one of the best studios in the world today.

    Join now to play a critical role in the visualization and technical innovation of blockbuster titles such as the latest in the award-winning Tomb Raider franchise. Benefits for this full-time position include competitive salary, health insurance options to suit all lifestyles, generous paid time-off, as well as other studio and corporate perks, including a free 50,000’ foot athletic club, a campus by the Bay, and discounts on all of Square-Enix’s games and goodies. Come join forces with the most talented Developers the game industry has to offer!

    Position Summary:

    Crystal Dynamics is looking for a Graphics/Render Programmer to work directly on associated build systems with specific projects, such as Rise of the Tomb Raider (see trailer: ). This position involves a direct working relationship with other Programmers on the rendering team, and programmers and artists on game teams. The successful Graphics Engineer should be both creative and practical with an ambition to advance next generation rendering for future games. Come work on cutting technology with an elite force of Developers on award-winning franchises such as Tomb Raider and beyond!

    Essential Duties:
    • De-construct a task into its fundamental elements and estimate each accurately
    • Partner with other Engineers and content creators for new features
    • Identify bottlenecks quickly, be performance driven
    • Add new functionality to an existing rendering engine
    • Implement custom shaders for in-game effects (particles, post processing, lighting, etc.)
    • Support artists, designers, and programmers when rendering components break down
    • Write clean, comprehensible, high-performance cross-platform code
    • Contribute innovative ideas and solutions to complex problems
    Competencies, Skills & Knowledge:
    • A strong passion for gaming and making great game experiences
    • Ability to assist other programmers on defining robust and efficient solutions to systems and tasks
    • Ability to multi-task various things at the same time
    • Good eye for pixel accuracy
    • Be familiar with current high end rendering techniques
    • Very good understanding of the DirectX rendering pipeline
    • Solid vector and matrix math
    • Excellent communication skills (be able to effectively communicate with team members who may not have excellent communication skills)
    • Strong knowledge of C++ and HLSL
    • Strong time management skills
    • Ability to collaborate with others (and various disciplines)
    Essential Requirements:
    • 4+ years of industry experience in rendering or in graphics
    • Experience with DirectX11, Direct3D, Xbox 360/One, PS3/4
    • Experience working on a AAA console project in the game development industry
     
    Ike Turner likes this.
  2. Crystal Dynamics

    Joined:
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    Ike Turner and Rys like this.
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