DuckThor Evil
Legend
I am glad for youtube and some current fansites making videos on this subject like the Angry Video Game Nerd:
http://www.youtube.com/watch?v=VvR_3OTxs8A&feature=related
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I am glad for youtube and some current fansites making videos on this subject like the Angry Video Game Nerd:
http://www.youtube.com/watch?v=VvR_3OTxs8A&feature=related
It also didn't alleviate the drab color pallet of the Genesis..
Wild success is pushing it, assuming the same games would've magically been made a year in advance. Software sells consoles and the 32X was lacking enough quality wares.
Sega should never have launched 32X at all. Having just *one* upgrade add-on that splits the userbase is bad enough. Having TWO is just beyond stupid.
Instead they should've put better tech into the Mega CD in 1991 or 1992. Give it a chip that allowed more colors on-screen, more sprites, background layers and better scaling & rotation. So this thingshould've had the ability to run any 16-Bit Super-Scaler arcade game, including games such as:![]()
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Sega should've made great videogames the focus of SegaCD. Instead of those horrible FMV movie games. More games like Lunar and AH-3 Thunder Strike. Put Sonic 4, Phantasy Star 5, as well as all of Sega's scaling arcade games like Space Harrier, OutRun, Super Hang On, After Burner, Power Drift, Galaxy Force and other sequels to all the best Genesis games (Shinobi, Golden Axe, Streets of Rage, Gunstar Heroes, etc) exclusively on SegaCD to make more people buy the hardware. Now, SegaCD *was* selling decently enough for awhile. In fact I think it's the best selling add-on of all time. If Sega had put even greater effort into it, from both a hardware & software standpoint, it could've gone down as a modest success rather than failure. Then quickly release and push a Genesis+SegaCD duo at a much lower price than the Wonder Mega /X-Eye or CDX. Perhaps get Square to put Secret of Mana on SegaCD instead of SNES CD or SNES. Try to create a snowball effect where SegaCD becomes the CD-ROM console standard, eclipsing the PCE CD family, Commodore CD32 and 3DO. SegaCD should've been pushed through 1993-1995, without the mess of having SegaCD, 32X, Saturn all in that '94-'95 timeframe. Sega would be preparing a proper-3D-capable Saturn for late 1995 or early 1996 while selling SegaCD at least until the launch of Saturn. Don't do SVP or 32X. Save all the 3D polygon stuff for Saturn. The Sega we have today may have been a far different and stronger company, still producing consoles in this current generation.
I think if Sega 32X had appeared in 1979 it'd have done pretty well for itself![]()
Whats the title of that game?Super-Scaler arcade game, including games such as:![]()
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Why do they mention 32 bit processors?
Holy thread necro, Batman!Legit.
Because # of bits in the 1980s/90s were extremely important?Why do they mention 32 bit processors?
Both Megadrive and SNES had twin processors as standard... Megadrive had MC68k and a Zilog Z80 clone for sound (and Master System backwards compat.) SNES had its 16-bit MOS 6502 derivative CPU and custom Sony sound CPU/DSP.For some reason I had faint memories that Sega initially had a 2 CPU console and later I remember ads that talked about 3 processors.
OopsBecause # of bits in the 1980s/90s were extremely important?![]()
Whats the title of that game?
I played it in the arcades on a superb sim-like cabinet when I was a kid. It was awesome.
And I wanted to find the name of the game
Its main board was called the Y-Board (a revision of the previous X-board), with three MC68000 CPUs.
Well, dependining on how you define "32-bit processor", I believe Saturn had somewhere between 5 and 8 of them.Typo there. I meant 3 32 bit processors.
That was referring to the Sega Saturn.
Hmm....I wonder which one they used as the third in ads. I do remember ads (or gaming mags?) back in the day adverdising 3 and if I recall correctly someone even asked in a mag or somewhere about it and the answer was that Sega upgraded for better performance which I found very odd.Well, dependining on how you define "32-bit processor", I believe Saturn had somewhere between 5 and 8 of them.
You had the twin Hitachi main CPUs, another Hitachi CPU as CDROM drive/MPEG slot controller, the CPU/DSP integrated into one of the graphics chipset ASICs, there's a MC68k (which is basically a 32-bit CPU on a 16-bit bus), and also a sound DSP in there IIRC. And there's the foreground/background graphics chips themselves which I'm unsure how programmable they are, I think at least one of them runs a display list to draw graphics...? *shrug*